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<blockquote data-quote="Mach2.5" data-source="post: 1064471" data-attributes="member: 12834"><p>Okay, I have to start by saying I hate alignments and the built in (but not balanced against) alignment restrictions. Second, yes, the 3e rules are not perfect, but when your making a conversion of their stuff to their rules, you stick with their guidlines for doing so.</p><p></p><p>Now, although the paladin has his code, it is not out balanced with anything. My experiences don't put the paladin on any higher standing than any other class in general, but then there's the RPing hinderance of a code of rules to follow. So, in your theory, the Paladin is a massively underpowered class. To use this as an example, I can tweak the paladin's code in a thousand ways to represent a thousand different organizations of knighthood or dieties or anything else that I want to use the paladin for without worrying about 'breaking' the class. I could even ditch the code entirely, and tha paladin still works just as well as before. Now say I want to tweak the class features. A little trickier for many people if you want to maintain a semblance of balance.</p><p></p><p></p><p></p><p>Mine tend to, since the diversity of players that I normally have (as well as the sheer number of them at times) also favor all sorts of playing styles and adventure styles. I tend to run as ecclectic of a mixture of things as I can. Normally, over the coarse of a few adventure, I try to include enough combat to keep the (what are group calls) smash-heads happy, enough RPing and NPC interaction to keep the talk-techs happy, enough exploration and such to keep the skill-mongers happy (who also need a new name in 3e, but it stuck in favor of dungeon-delvers). Its not always 100% successful. Sometimes an adventure or mini-campaign does indeed lean more to one end or the next, but generally its a fairly even mix. That's why I would much prefer it if the classes that are available are able to support such.</p><p></p><p>Sorry, but I do think we're at a point of contention without end here. I understand where your coming from, but I'm not swayed. Nor do I think you'll be swayed by anything I've got up my sleeve either. Different strokes for different folks I guess.</p><p></p><p> </p><p></p><p>Even if correct, the precedence is set. Once again, if it were a d20 conversion, yeah, you could alter things in favor of this. But its not (although there are other conversions of DS that do follow less rigid standards than the Athas.org team is abiding by).</p></blockquote><p></p>
[QUOTE="Mach2.5, post: 1064471, member: 12834"] Okay, I have to start by saying I hate alignments and the built in (but not balanced against) alignment restrictions. Second, yes, the 3e rules are not perfect, but when your making a conversion of their stuff to their rules, you stick with their guidlines for doing so. Now, although the paladin has his code, it is not out balanced with anything. My experiences don't put the paladin on any higher standing than any other class in general, but then there's the RPing hinderance of a code of rules to follow. So, in your theory, the Paladin is a massively underpowered class. To use this as an example, I can tweak the paladin's code in a thousand ways to represent a thousand different organizations of knighthood or dieties or anything else that I want to use the paladin for without worrying about 'breaking' the class. I could even ditch the code entirely, and tha paladin still works just as well as before. Now say I want to tweak the class features. A little trickier for many people if you want to maintain a semblance of balance. Mine tend to, since the diversity of players that I normally have (as well as the sheer number of them at times) also favor all sorts of playing styles and adventure styles. I tend to run as ecclectic of a mixture of things as I can. Normally, over the coarse of a few adventure, I try to include enough combat to keep the (what are group calls) smash-heads happy, enough RPing and NPC interaction to keep the talk-techs happy, enough exploration and such to keep the skill-mongers happy (who also need a new name in 3e, but it stuck in favor of dungeon-delvers). Its not always 100% successful. Sometimes an adventure or mini-campaign does indeed lean more to one end or the next, but generally its a fairly even mix. That's why I would much prefer it if the classes that are available are able to support such. Sorry, but I do think we're at a point of contention without end here. I understand where your coming from, but I'm not swayed. Nor do I think you'll be swayed by anything I've got up my sleeve either. Different strokes for different folks I guess. Even if correct, the precedence is set. Once again, if it were a d20 conversion, yeah, you could alter things in favor of this. But its not (although there are other conversions of DS that do follow less rigid standards than the Athas.org team is abiding by). [/QUOTE]
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