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<blockquote data-quote="Spatula" data-source="post: 1065348" data-attributes="member: 2198"><p>Planescape wasn't a radical departure from core D&D. It always used the same classes - the only difference was the faction kits. It used the same races, plus a few extra. It existed as an extension of the 'prime' settings. Bards in PS worked just like normal bards. Ditto every single other D&D class & race.</p><p></p><p>Part of what makes Dark Sun, Dark Sun, is that it is radically different than regular D&D. Halflings go from short, lumpy, peaceful folk to cannibal pygmies. Elves go from noble, cultured types to gypsy rogues that decent folk look down upon. There are no gods. There are no orcs. Mages are hunted down and killed. Arcane magic works differently.</p><p></p><p>I don't agree with a lot of the choices made by the 3E DS conversion folks, but they have wholly embraced the 3E conventions. If you want to play a half-giant or a thri-kreen now, you have to deal with ECL. Stats are generated using the normal methods, and the core races get their normal racial ability adjustments (in 2E, ability scores ranged from 5-20 and races got double the normal adjustments plus extra adjustments). No assumptions about starting level are made (in 2E, all new characters were 3rd level) and the low-level monsters have been adjusted accordingly (e.g. gith, the standard evil humanoids, went from 3HD -> 1HD). Clerics and druids are unchanged, even though that's not a good translation of their 2E DS counterparts (which were very different from regular 2E clerics & druids). Racial restrictions on classes were thrown out. And so on. The 3E conversion is hardly a direct translation of the 2E DS gaming experience.</p><p></p><p>If you want to play a spontaneous caster that only knows a handful of spells, that is the exact role filled by the Psion class. Or just throw in the sorcerer class. The people that put together the 3E doc aren't going to come over to your house and beat you up for it.</p></blockquote><p></p>
[QUOTE="Spatula, post: 1065348, member: 2198"] Planescape wasn't a radical departure from core D&D. It always used the same classes - the only difference was the faction kits. It used the same races, plus a few extra. It existed as an extension of the 'prime' settings. Bards in PS worked just like normal bards. Ditto every single other D&D class & race. Part of what makes Dark Sun, Dark Sun, is that it is radically different than regular D&D. Halflings go from short, lumpy, peaceful folk to cannibal pygmies. Elves go from noble, cultured types to gypsy rogues that decent folk look down upon. There are no gods. There are no orcs. Mages are hunted down and killed. Arcane magic works differently. I don't agree with a lot of the choices made by the 3E DS conversion folks, but they have wholly embraced the 3E conventions. If you want to play a half-giant or a thri-kreen now, you have to deal with ECL. Stats are generated using the normal methods, and the core races get their normal racial ability adjustments (in 2E, ability scores ranged from 5-20 and races got double the normal adjustments plus extra adjustments). No assumptions about starting level are made (in 2E, all new characters were 3rd level) and the low-level monsters have been adjusted accordingly (e.g. gith, the standard evil humanoids, went from 3HD -> 1HD). Clerics and druids are unchanged, even though that's not a good translation of their 2E DS counterparts (which were very different from regular 2E clerics & druids). Racial restrictions on classes were thrown out. And so on. The 3E conversion is hardly a direct translation of the 2E DS gaming experience. If you want to play a spontaneous caster that only knows a handful of spells, that is the exact role filled by the Psion class. Or just throw in the sorcerer class. The people that put together the 3E doc aren't going to come over to your house and beat you up for it. [/QUOTE]
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