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<blockquote data-quote="I'm A Banana" data-source="post: 1066960" data-attributes="member: 2067"><p>Why should that be a requirement? Certainly the likes of Psychic Warriors don't have to be mutliclass to be both competent psions and competent fighters...why should Bards be any different? Why change an entire class when you can just follow some guidelines and make it similar without drastically changing it? Why do things the hard way, and limit those who like psionic/magical songsters? Why create a new thing and forbid the old when you can just include the old with proper flavor?</p><p></p><p></p><p></p><p>Dude, you missed the point there. Does Dark Sun forbid a character that is a spellcasting inventor? Does it forbid a brutish thug trying for justice? Or a snot who has fallen into a harsh life?</p><p></p><p>From my experience, it doesn't forbid those...but it forbids gnomish sorcerers, half-orc paladins, and Bilbo. Which are the exact same thing. So if someone wants to play a gnomish sorcerer, there are no words of advice for them playing even a similar character (a spellcasting inventor). It's just 'you can't.' Which is effectively telling them not 'you can't play a gnomish sorcerer,' but 'this world does'nt have spellscasting inventors.' Similarly, telling somebody they can't play a half-orc paladin tells them 'this world forbids brutish thungs trying for justice,' and outlawing Bilbo is like is saying 'this world does not support rich snobs who fall into a lfie of adventure.'</p><p></p><p>If you're going to take away character concepts, try to give people advice on how to meet those same concepts being true to the campaign. </p><p></p><p></p><p></p><p></p><p>If you stop using 2e as a bible and start using it as a guideline, however, you can at least explain a reason behind it, and offer an alternative.</p><p></p><p>There may be no gnomes because plant-related fey were some of the most affected by the defiling magic, and they were killed off to a man. Though if someone likes the creative/mischevous aspect of the gnomes, they can try playing a human crafter who knows defiling arts.</p><p></p><p>And Sorcerers were not expressly forbidden in 2e...and the best reason I've heard why their forbidden ('easy magic' shuoldn't be possible) was never even presented as a motive for their exclusion. And my opinion, obviously differs -- I feel that 'easy magic' is flavor for the sorcerer, and there's no reason that sorcerous magic can't be as difficult and arduous as any thing a Wizard casts....</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1066960, member: 2067"] Why should that be a requirement? Certainly the likes of Psychic Warriors don't have to be mutliclass to be both competent psions and competent fighters...why should Bards be any different? Why change an entire class when you can just follow some guidelines and make it similar without drastically changing it? Why do things the hard way, and limit those who like psionic/magical songsters? Why create a new thing and forbid the old when you can just include the old with proper flavor? Dude, you missed the point there. Does Dark Sun forbid a character that is a spellcasting inventor? Does it forbid a brutish thug trying for justice? Or a snot who has fallen into a harsh life? From my experience, it doesn't forbid those...but it forbids gnomish sorcerers, half-orc paladins, and Bilbo. Which are the exact same thing. So if someone wants to play a gnomish sorcerer, there are no words of advice for them playing even a similar character (a spellcasting inventor). It's just 'you can't.' Which is effectively telling them not 'you can't play a gnomish sorcerer,' but 'this world does'nt have spellscasting inventors.' Similarly, telling somebody they can't play a half-orc paladin tells them 'this world forbids brutish thungs trying for justice,' and outlawing Bilbo is like is saying 'this world does not support rich snobs who fall into a lfie of adventure.' If you're going to take away character concepts, try to give people advice on how to meet those same concepts being true to the campaign. If you stop using 2e as a bible and start using it as a guideline, however, you can at least explain a reason behind it, and offer an alternative. There may be no gnomes because plant-related fey were some of the most affected by the defiling magic, and they were killed off to a man. Though if someone likes the creative/mischevous aspect of the gnomes, they can try playing a human crafter who knows defiling arts. And Sorcerers were not expressly forbidden in 2e...and the best reason I've heard why their forbidden ('easy magic' shuoldn't be possible) was never even presented as a motive for their exclusion. And my opinion, obviously differs -- I feel that 'easy magic' is flavor for the sorcerer, and there's no reason that sorcerous magic can't be as difficult and arduous as any thing a Wizard casts.... [/QUOTE]
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