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Dark Sun 4e: Can it work?
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<blockquote data-quote="Phaezen" data-source="post: 4471574" data-attributes="member: 42839"><p>Just had a thought about WOTC's statement about all new setting material being regarded as core. </p><p></p><p>I think what they are trying to get at is that all setting material will be on the same power level as core and thus you will be able to hotplug any new 4e material into a core world. However, some settings may have suggestions about which classes and races may or may not be suitable to the particular setting. FR, Planescape and Eberron have the widest scope for allowing new classes and races into them, whereas settings such as Ravenloft and Darksun might see the suggested restrictions.</p><p></p><p>The feeling I get from reading through the FR Campaign Setting is that there seems to be a mindset change. The 3.x FR setting gives a feeling of this is the Forgotten Realms and this is how it works, have fun, to here are the building blocks of the realms, use them as you see fit and have fun. You can definately use the 4e material to run a 2e or 3e feel FR game.</p><p></p><p>The net result of this is that a group of people who enjoy the uniqe feeling of Ravenloft and Darksun will be highly annoyed if these settings get the same treatment, while others will enjoy the ability to add what they want to thier own worlds. The trick to approaching this should be to look if you can use the information given in the 4e campaign setting to run the type of game in the setting that you would like to, whether it is Ravenloft and Darksun with the 2e feel or some combination of these settings and heroic fantasy.</p><p></p><p>At the end of the day it comes down to the dm and players wilingness buying in to a setting and a mood for a campaign.</p><p></p><p>I hope this makes some kind of sense.</p><p></p><p>Phaezen</p></blockquote><p></p>
[QUOTE="Phaezen, post: 4471574, member: 42839"] Just had a thought about WOTC's statement about all new setting material being regarded as core. I think what they are trying to get at is that all setting material will be on the same power level as core and thus you will be able to hotplug any new 4e material into a core world. However, some settings may have suggestions about which classes and races may or may not be suitable to the particular setting. FR, Planescape and Eberron have the widest scope for allowing new classes and races into them, whereas settings such as Ravenloft and Darksun might see the suggested restrictions. The feeling I get from reading through the FR Campaign Setting is that there seems to be a mindset change. The 3.x FR setting gives a feeling of this is the Forgotten Realms and this is how it works, have fun, to here are the building blocks of the realms, use them as you see fit and have fun. You can definately use the 4e material to run a 2e or 3e feel FR game. The net result of this is that a group of people who enjoy the uniqe feeling of Ravenloft and Darksun will be highly annoyed if these settings get the same treatment, while others will enjoy the ability to add what they want to thier own worlds. The trick to approaching this should be to look if you can use the information given in the 4e campaign setting to run the type of game in the setting that you would like to, whether it is Ravenloft and Darksun with the 2e feel or some combination of these settings and heroic fantasy. At the end of the day it comes down to the dm and players wilingness buying in to a setting and a mood for a campaign. I hope this makes some kind of sense. Phaezen [/QUOTE]
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