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Dark Sun 4e: Can it work?
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<blockquote data-quote="Irda Ranger" data-source="post: 4471652" data-attributes="member: 1003"><p>Doing that in the class and race rules though, rather than the setting info, pretty much defeats the whole purpose of 4E game design. If you want AD&D 2E rules, just play AD&D 2E.</p><p></p><p>I agree that life on Athas "isn't fair", but that's largely driven by the politics of the Sorcerer Kings, control over water, the Defiler's magic, etc. The deck is really stacked against anyone who wants to build a place that's actually pleasant to live in. But those things aren't coded into the class and race generation rules.</p><p></p><p>If you want to drive home that life isn't fair, send the PCs on a trade caravan full of orphans and medical supplies from City A to City B. Half-way there they're attacked, the medical supplies are stolen and all the water barrels are broken. Then the thirty survivors are approached by some desert dwellers of some type who offer to buy ten slaves for enough water to get ten people back to City A. The PCs then get a bone club and five minutes to make sure they aren't in the group of ten people who get sold into slavery, or the group of ten that get left in the desert to die.</p><p></p><p><em>That's </em>Dark Sun.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4471652, member: 1003"] Doing that in the class and race rules though, rather than the setting info, pretty much defeats the whole purpose of 4E game design. If you want AD&D 2E rules, just play AD&D 2E. I agree that life on Athas "isn't fair", but that's largely driven by the politics of the Sorcerer Kings, control over water, the Defiler's magic, etc. The deck is really stacked against anyone who wants to build a place that's actually pleasant to live in. But those things aren't coded into the class and race generation rules. If you want to drive home that life isn't fair, send the PCs on a trade caravan full of orphans and medical supplies from City A to City B. Half-way there they're attacked, the medical supplies are stolen and all the water barrels are broken. Then the thirty survivors are approached by some desert dwellers of some type who offer to buy ten slaves for enough water to get ten people back to City A. The PCs then get a bone club and five minutes to make sure they aren't in the group of ten people who get sold into slavery, or the group of ten that get left in the desert to die. [I]That's [/I]Dark Sun. [/QUOTE]
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