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Dark Sun 4e: Can it work?
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<blockquote data-quote="brehobit" data-source="post: 4472011" data-attributes="member: 12032"><p>Trying again.</p><p></p><p>Other than the thri-kreen (which was just silly) I felt the races and classes were each very useful. Each member of the game could do something "massive" but each tended to have a huge weakness. The half-giant was dumb as a brick, couldn't hide from things. A water cleric was often the most useful member of the party, but was moderate in most fights (but damn popular with PCs and NPCs). Etc.</p><p></p><p>4e (and 3e before it) are so much more about making sure each party member is "equal" in a fight. And 4e (which I like a lot) has taken this to a new extreme. It works fairly well, but I don't think a design goal of having the water cleric be as good in a bar fight as the half-giant is a reasonable goal for Dark Sun. Everyone _should_ be scared of the half-giant hitting them. That means he, like a flame thrower, attracts a lot of attention in a fight. _and_ he has a glass jaw: a will attack is very likely to take him out. </p><p></p><p>Dark Sun 2e had its "balance". But the balance was that overall, everyone had a role and everyone could do something that no one else could (lift a wagon, create water, cast a spell vs. will to take out the other half-giant, etc.) In otherwords, the "roles" in 4e taken to an extreme and including a bit of non-combat stuff.</p></blockquote><p></p>
[QUOTE="brehobit, post: 4472011, member: 12032"] Trying again. Other than the thri-kreen (which was just silly) I felt the races and classes were each very useful. Each member of the game could do something "massive" but each tended to have a huge weakness. The half-giant was dumb as a brick, couldn't hide from things. A water cleric was often the most useful member of the party, but was moderate in most fights (but damn popular with PCs and NPCs). Etc. 4e (and 3e before it) are so much more about making sure each party member is "equal" in a fight. And 4e (which I like a lot) has taken this to a new extreme. It works fairly well, but I don't think a design goal of having the water cleric be as good in a bar fight as the half-giant is a reasonable goal for Dark Sun. Everyone _should_ be scared of the half-giant hitting them. That means he, like a flame thrower, attracts a lot of attention in a fight. _and_ he has a glass jaw: a will attack is very likely to take him out. Dark Sun 2e had its "balance". But the balance was that overall, everyone had a role and everyone could do something that no one else could (lift a wagon, create water, cast a spell vs. will to take out the other half-giant, etc.) In otherwords, the "roles" in 4e taken to an extreme and including a bit of non-combat stuff. [/QUOTE]
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