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Dark Sun 4e: Can it work?
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<blockquote data-quote="Mephistopheles" data-source="post: 4472418" data-attributes="member: 4460"><p>I'm confident it could be done. The real question, for me, is if WotC would do it in a manner that attempted to preserve the setting or if they'd go at it with the hammer and tongs like they did with FR; whether they approach it as adapting 4E for Dark Sun or adapting Dark Sun for 4E.</p><p></p><p></p><p></p><p>I had issues like this with 4E at first but I think it's in how you tell it. It's not hard to think of it as the halfling rogue lunging or flurrying and the Behemoth stepping back to avoid the full impact of it. If on the Behemoth's turn it has an attack that pushes the halfling back then you can go either way and say the halfling is trying to avoid some of it or say the halfling is knocked for a six by it (I would, of course, go with the latter as it's what halflings deserve). I understand some don't like having to take that approach and that's fair enough, but for me this kind of filling in the blanks has always been a part of this type of gaming.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 4472418, member: 4460"] I'm confident it could be done. The real question, for me, is if WotC would do it in a manner that attempted to preserve the setting or if they'd go at it with the hammer and tongs like they did with FR; whether they approach it as adapting 4E for Dark Sun or adapting Dark Sun for 4E. I had issues like this with 4E at first but I think it's in how you tell it. It's not hard to think of it as the halfling rogue lunging or flurrying and the Behemoth stepping back to avoid the full impact of it. If on the Behemoth's turn it has an attack that pushes the halfling back then you can go either way and say the halfling is trying to avoid some of it or say the halfling is knocked for a six by it (I would, of course, go with the latter as it's what halflings deserve). I understand some don't like having to take that approach and that's fair enough, but for me this kind of filling in the blanks has always been a part of this type of gaming. [/QUOTE]
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