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*Dungeons & Dragons
Dark Sun, 4th Edition
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<blockquote data-quote="breschau" data-source="post: 4147166" data-attributes="member: 52376"><p>I don't know about paladins as templars. The were never described as meat-shield defenders. They were the bureaucrats and spell-slingers, more like clerics or even warlocks with a "sorcerer-king" pact. That fits much closer to the source material.</p><p></p><p>As for the preservers vs defilers, the split was their use/abuse of magic, the former taking time to replace the energy drawn out for a spell, while the latter didn't care and ripped it all out. There was description of the defiler being quicker at casting than the preservers. They really are a single class in the novels, with any preserver having the ability to defile. That's something that should be addressed in the rules. I don't like that preserver/defiler is a class distinction, it's only an in-game role-playing distinction.</p><p></p><p>They should both be wizards, but to defile is the standard casting time, whereas the preserver has to use an extra action to replenish the plants with their own life energy. It's clean, simple, and follows the source novels.</p><p></p><p>Sadira was a preserver in philosophy, almost always taking the time to preserve, but in a pinch she would defile. (Reinforcing the argument they're really a single class.) Making two classes and an entirely new casting mechanic for this split seems like over-kill when there are easier solutions. A single class (standard wizard) with the defiling area of effect for standard casting, and the cost of an extra action to take the time to preserve. Makes sense to me. Clean. Simple.</p></blockquote><p></p>
[QUOTE="breschau, post: 4147166, member: 52376"] I don't know about paladins as templars. The were never described as meat-shield defenders. They were the bureaucrats and spell-slingers, more like clerics or even warlocks with a "sorcerer-king" pact. That fits much closer to the source material. As for the preservers vs defilers, the split was their use/abuse of magic, the former taking time to replace the energy drawn out for a spell, while the latter didn't care and ripped it all out. There was description of the defiler being quicker at casting than the preservers. They really are a single class in the novels, with any preserver having the ability to defile. That's something that should be addressed in the rules. I don't like that preserver/defiler is a class distinction, it's only an in-game role-playing distinction. They should both be wizards, but to defile is the standard casting time, whereas the preserver has to use an extra action to replenish the plants with their own life energy. It's clean, simple, and follows the source novels. Sadira was a preserver in philosophy, almost always taking the time to preserve, but in a pinch she would defile. (Reinforcing the argument they're really a single class.) Making two classes and an entirely new casting mechanic for this split seems like over-kill when there are easier solutions. A single class (standard wizard) with the defiling area of effect for standard casting, and the cost of an extra action to take the time to preserve. Makes sense to me. Clean. Simple. [/QUOTE]
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