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Dark Sun, 4th Edition
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<blockquote data-quote="Kordeth" data-source="post: 4147182" data-attributes="member: 5036"><p>Replace "Tree Monster" with "Oasis Spirit" or "sand spirit" and the principle applies. It's not the <em>specific</em> examples of fey people are pointing out here, it's the fact that 4E fey are <em>not</em> "whimsical forest monsters." They, like the fair folk of legends, are inscrutable, powerful, and pretty much utterly alien in moral outlook. The core MM might very well focus on "forest" themed fey, but because that's where most "standard" D&D adventures will cross over into the Feywild. The Athasian Feywild would be a place of endless dunes so bright that even a glance would blind you, of cliffs miles high riddled with the tombs and barrows of ancient fomorian-kings, of Irem, the Lost City of Pillars. Look into some of the folklore of the bedouin tribes around Saudi Arabia's Empty Quarter and you'll have all the examples you need for an Athasian feywild.</p><p></p><p></p><p></p><p>Umm...shadar-kai aren't dark elves. They also aren't associated with the Feywild, but with the Shadowfell.</p><p></p><p></p><p></p><p>Did you read the article on fomorians on the D&D site, or Worlds & Monsters? Fomorians most definitely <em>are</em> fey, and W&M even makes a specific point of the fact that the "Giant" creature type is no longer "anything that's Large and human-shaped."</p><p></p><p></p><p></p><p>I don't remember if any hobgoblin stats have been released for 4E yet, but given what we've seen of other monsters I really don't think the argument "humanoids are too puny for Dark Sun!" applies. You can argue that they don't fit the setting, but saying that humanoids are too weak for the hyper-deadly Dark Sun world is erroneous 3E style thought.</p><p></p><p></p><p></p><p>Given that paladins are no longer "sacred champions of shiny goodness and chivalry" and are instead "divinely-powered tanks," they are in fact the obvious choice for replacing the Templar class. 4E paladins could even draw their power from the elements, just like clerics, and be a viable PC class.</p><p></p><p></p><p></p><p>I agree. Defiling and preserving should be options built off of the wizard class. It's been ages since I read the old Dark Sun magic rules, but I'd probably key them directly into wizard spells. At a guess, I'd maybe make "Defile" and "Preserve" at-will class features that modify how your other spells work, then liberally sprinkle defiling and preserving spells throughout the wizard class's power list to cover the more extreme examples like sucking someone's life force out to power a spell.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4147182, member: 5036"] Replace "Tree Monster" with "Oasis Spirit" or "sand spirit" and the principle applies. It's not the [i]specific[/i] examples of fey people are pointing out here, it's the fact that 4E fey are [i]not[/i] "whimsical forest monsters." They, like the fair folk of legends, are inscrutable, powerful, and pretty much utterly alien in moral outlook. The core MM might very well focus on "forest" themed fey, but because that's where most "standard" D&D adventures will cross over into the Feywild. The Athasian Feywild would be a place of endless dunes so bright that even a glance would blind you, of cliffs miles high riddled with the tombs and barrows of ancient fomorian-kings, of Irem, the Lost City of Pillars. Look into some of the folklore of the bedouin tribes around Saudi Arabia's Empty Quarter and you'll have all the examples you need for an Athasian feywild. Umm...shadar-kai aren't dark elves. They also aren't associated with the Feywild, but with the Shadowfell. Did you read the article on fomorians on the D&D site, or Worlds & Monsters? Fomorians most definitely [i]are[/i] fey, and W&M even makes a specific point of the fact that the "Giant" creature type is no longer "anything that's Large and human-shaped." I don't remember if any hobgoblin stats have been released for 4E yet, but given what we've seen of other monsters I really don't think the argument "humanoids are too puny for Dark Sun!" applies. You can argue that they don't fit the setting, but saying that humanoids are too weak for the hyper-deadly Dark Sun world is erroneous 3E style thought. Given that paladins are no longer "sacred champions of shiny goodness and chivalry" and are instead "divinely-powered tanks," they are in fact the obvious choice for replacing the Templar class. 4E paladins could even draw their power from the elements, just like clerics, and be a viable PC class. I agree. Defiling and preserving should be options built off of the wizard class. It's been ages since I read the old Dark Sun magic rules, but I'd probably key them directly into wizard spells. At a guess, I'd maybe make "Defile" and "Preserve" at-will class features that modify how your other spells work, then liberally sprinkle defiling and preserving spells throughout the wizard class's power list to cover the more extreme examples like sucking someone's life force out to power a spell. [/QUOTE]
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