Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun, 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 4147631" data-attributes="member: 55966"><p>I think it would just be best to dispense with plane-walking entirely in Dark Sun. The original Dark Sun cut huge numbers of monsters from the setting, and most of those match up pretty well with the new planes. Dark Sun needs giants, desert creatures, insects, carnivorous beast and abberations as its monsters. Even undead aren't particularly noteworthy, except for perhaps the Athasian fast zombie.</p><p></p><p>Warlock and Paladin are the trickiest classes to fit into the game. I think a case could be made for both of them being Templars, which might mean that a new hybrid class to replace both of them might be in order (a leader/blaster). Clerics are out, but now you can use Warlord to compensate. The Druids aren't in the core rules, so I guess it is a question whether or not someone considers druids essential to Dark Sun. I would perhaps wager that they aren't, simply because it detracts from the theme of magic killing life.</p><p></p><p>Psionics would be interesting in a 4e context given that it was promised that psionics would have a niche that wouldn't replace other spellcasters. So perhaps it will largely be based on telepathy, psychic attacks, body buffs, and soulknife-like abilities. </p><p></p><p>I can't see any way of integrating tieflings and Dragonborn into Dark Sun. Dragonborn might be possible if they were more like lizardmen, but Dragons are unique creatures in Dark Sun, so the whole theme and backstory of the Dragonborn race simply doesn't fit.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4147631, member: 55966"] I think it would just be best to dispense with plane-walking entirely in Dark Sun. The original Dark Sun cut huge numbers of monsters from the setting, and most of those match up pretty well with the new planes. Dark Sun needs giants, desert creatures, insects, carnivorous beast and abberations as its monsters. Even undead aren't particularly noteworthy, except for perhaps the Athasian fast zombie. Warlock and Paladin are the trickiest classes to fit into the game. I think a case could be made for both of them being Templars, which might mean that a new hybrid class to replace both of them might be in order (a leader/blaster). Clerics are out, but now you can use Warlord to compensate. The Druids aren't in the core rules, so I guess it is a question whether or not someone considers druids essential to Dark Sun. I would perhaps wager that they aren't, simply because it detracts from the theme of magic killing life. Psionics would be interesting in a 4e context given that it was promised that psionics would have a niche that wouldn't replace other spellcasters. So perhaps it will largely be based on telepathy, psychic attacks, body buffs, and soulknife-like abilities. I can't see any way of integrating tieflings and Dragonborn into Dark Sun. Dragonborn might be possible if they were more like lizardmen, but Dragons are unique creatures in Dark Sun, so the whole theme and backstory of the Dragonborn race simply doesn't fit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun, 4th Edition
Top