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*Dungeons & Dragons
Dark Sun, 4th Edition
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<blockquote data-quote="Dausuul" data-source="post: 4147698" data-attributes="member: 58197"><p>One thing to remember is that WotC learned well the lesson of TSR--namely, that it's idiotic to splinter your core brand amid a dozen incompatible settings, and then dump all your effort into developing those settings. WotC's strategy has been to develop mainly "core-compatible" books (the Complete line, generic monster-books like the Fiendish Codices and the Draconomicon, adventures with unspecified setting, et cetera), and limit the amount of setting-specific development.</p><p></p><p>The flip side of this is that if a setting makes most of that "core" stuff invalid, then players who adopt that setting are effectively cut off from participating in WotC's main source of sales*. Again, that's a lousy business strategy. So if WotC does make a 4E version of Dark Sun, I think we can be confident that it will have a place in it for 90-95% of the stuff in the core books. Certainly I'll be amazed if any of the eight core classes or the eight core races get the axe.</p><p></p><p>That doesn't mean they'll look exactly the way they do in the Player's Handbook. The dragonborn may be creations of the sorceror-kings, their most feared enforcers; tieflings may be the spawn of black magic gone awry; eladrin may be a solitary, wandering race of wizards, whispered of in hushed and fearful tones. But they probably won't be cut from the setting entirely.</p><p></p><p>So it's probably a good idea to keep that in mind when deciding whether you want a 4E remake of Dark Sun. Me, I'm okay with it; I actually think a lot of the 4E stuff works much better in Dark Sun than it does in a traditional setting (e.g., dryads looking like particularly cantankerous treants). But we shouldn't expect that WotC will put adherence to the details of the original setting at the top of their priority list.</p><p></p><p>*D&D sales, that is. The M:tG division undoubtedly brings in so much cash that the whole RPG division is little more than a blip.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4147698, member: 58197"] One thing to remember is that WotC learned well the lesson of TSR--namely, that it's idiotic to splinter your core brand amid a dozen incompatible settings, and then dump all your effort into developing those settings. WotC's strategy has been to develop mainly "core-compatible" books (the Complete line, generic monster-books like the Fiendish Codices and the Draconomicon, adventures with unspecified setting, et cetera), and limit the amount of setting-specific development. The flip side of this is that if a setting makes most of that "core" stuff invalid, then players who adopt that setting are effectively cut off from participating in WotC's main source of sales*. Again, that's a lousy business strategy. So if WotC does make a 4E version of Dark Sun, I think we can be confident that it will have a place in it for 90-95% of the stuff in the core books. Certainly I'll be amazed if any of the eight core classes or the eight core races get the axe. That doesn't mean they'll look exactly the way they do in the Player's Handbook. The dragonborn may be creations of the sorceror-kings, their most feared enforcers; tieflings may be the spawn of black magic gone awry; eladrin may be a solitary, wandering race of wizards, whispered of in hushed and fearful tones. But they probably won't be cut from the setting entirely. So it's probably a good idea to keep that in mind when deciding whether you want a 4E remake of Dark Sun. Me, I'm okay with it; I actually think a lot of the 4E stuff works much better in Dark Sun than it does in a traditional setting (e.g., dryads looking like particularly cantankerous treants). But we shouldn't expect that WotC will put adherence to the details of the original setting at the top of their priority list. *D&D sales, that is. The M:tG division undoubtedly brings in so much cash that the whole RPG division is little more than a blip. [/QUOTE]
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