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Dark Sun 5E conversion - draft
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<blockquote data-quote="touc" data-source="post: 7554733" data-attributes="member: 19270"><p>Defiling will be a task, to keep it simple yet meaningful. After all, there's a reason the sorcerer kings and so many others went to the "dark side" rather than preserving magic. As a background:</p><p></p><p><strong>2nd Edition:</strong> defilers went up in levels quicker than preservers. <em>Doesn't convert to later editions, and didn't explain what happened if a preserver, like Sadira in the books, defiled once because it was life or death. </em></p><p></p><p><strong>3rd Edition: </strong>Dragon Magazine proposed "defiler points" for metamagic effects. It basically makes defiling an addicting drug, and long-term defilers junkies going through withdrawal. You can purge your withdrawal symptoms, which get worse the more you defile, by increasing your permanent defiler score, but once that hits a certain level, you become evil and an NPC lich junkie. <em>It doesn't take long, either.</em></p><p></p><p><strong>3.5 Conversion, Athas.org, major collaborative effort:</strong> Defile to take a full round to cast and boost caster level by 1, weaken creatures in the radius, then "metamagic" feats to improve defiling. All casters got a boost or penalty depending on the terrain. <em>Not bad, but absent metamagic feats, hard to translate this. Idea remains that we keep the wizard as is and add a perk for defiling to explain why a lot of wizards give in.</em></p><p></p><p><strong>4th Edition: </strong> Defiling lets you reroll an attack or damage roll (taking 2nd roll) at cost of minor damage to allies (why allies and not enemies, their excuse was things you have an "emotional connection" with), no sense but the reroll idea was pretty simple. Then add defiler-specific class stuff you could take to make this better. <em>Not bad, but the damage ally stuff is silly.</em></p><p></p><p><strong>5th Ideas:</strong> The conversions I saw (4 types) all had a basic defile anytime to get a minor bump in spell effectiveness (extra damage, DC, duration). All went with making wizards into a two Path class of defiler and preserver. <em>The paths remove the 8 schools of magic, which sucks, and the preserver is pretty much gets healer, defensive stuff. Kinda sucks. I can't be an evoker? My benefits are stacked around protecting and healing?</em></p><p></p><p><strong>I'm leaning towards</strong> the mechanic of the 3rd edition points if, and only if, we don't use a sorcerer class as I don't want to tread on their special territory. I like the idea of the addiction. The part that doesn't work too well is that it doesn't take long to become the undead lich thing (41 1st level spell castings, in theory, could do it...but I suppose that's why the populace takes special care to kill wizards on sight). </p><p></p><p><strong>I'm leaning against</strong> the idea of two Paths. It seems like the 2nd edition issue of two classes and doesn't make sense that you'd always get protective healing stuff simply because you go Preserver.</p></blockquote><p></p>
[QUOTE="touc, post: 7554733, member: 19270"] Defiling will be a task, to keep it simple yet meaningful. After all, there's a reason the sorcerer kings and so many others went to the "dark side" rather than preserving magic. As a background: [B]2nd Edition:[/B] defilers went up in levels quicker than preservers. [I]Doesn't convert to later editions, and didn't explain what happened if a preserver, like Sadira in the books, defiled once because it was life or death. [/I] [B]3rd Edition: [/B]Dragon Magazine proposed "defiler points" for metamagic effects. It basically makes defiling an addicting drug, and long-term defilers junkies going through withdrawal. You can purge your withdrawal symptoms, which get worse the more you defile, by increasing your permanent defiler score, but once that hits a certain level, you become evil and an NPC lich junkie. [I]It doesn't take long, either.[/I] [B]3.5 Conversion, Athas.org, major collaborative effort:[/B] Defile to take a full round to cast and boost caster level by 1, weaken creatures in the radius, then "metamagic" feats to improve defiling. All casters got a boost or penalty depending on the terrain. [I]Not bad, but absent metamagic feats, hard to translate this. Idea remains that we keep the wizard as is and add a perk for defiling to explain why a lot of wizards give in.[/I] [B]4th Edition: [/B] Defiling lets you reroll an attack or damage roll (taking 2nd roll) at cost of minor damage to allies (why allies and not enemies, their excuse was things you have an "emotional connection" with), no sense but the reroll idea was pretty simple. Then add defiler-specific class stuff you could take to make this better. [I]Not bad, but the damage ally stuff is silly.[/I] [B]5th Ideas:[/B] The conversions I saw (4 types) all had a basic defile anytime to get a minor bump in spell effectiveness (extra damage, DC, duration). All went with making wizards into a two Path class of defiler and preserver. [I]The paths remove the 8 schools of magic, which sucks, and the preserver is pretty much gets healer, defensive stuff. Kinda sucks. I can't be an evoker? My benefits are stacked around protecting and healing?[/I] [B]I'm leaning towards[/B] the mechanic of the 3rd edition points if, and only if, we don't use a sorcerer class as I don't want to tread on their special territory. I like the idea of the addiction. The part that doesn't work too well is that it doesn't take long to become the undead lich thing (41 1st level spell castings, in theory, could do it...but I suppose that's why the populace takes special care to kill wizards on sight). [B]I'm leaning against[/B] the idea of two Paths. It seems like the 2nd edition issue of two classes and doesn't make sense that you'd always get protective healing stuff simply because you go Preserver. [/QUOTE]
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