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Dark Sun 5E conversion - draft
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<blockquote data-quote="Delazar78" data-source="post: 7554794" data-attributes="member: 6890903"><p>here is how I handle Defiling in my campaign:</p><p></p><p>Defiling. When an Arcane caster (*) casts a spell using a spell slot, he</p><p>can choose to defile the land. All vegetation within 5ft times the</p><p>level of the spell slot used withers and dies. This area is halved</p><p>(round up) if the defiler is in an area with abundant vegetation (a</p><p>garden, a forest, a grassy plain).</p><p></p><p>When a spellcaster defiles the land, roll a d10. If the number</p><p>rolled is HIGHER than the expended spell slot, they immediately</p><p>regain a spell slot of the same level.</p><p></p><p>If the number rolled is a 1, the Defiler’s curse begins to take hold</p><p>of you. People start to recognize you as a defiler, with all the</p><p>related consequences (most probably burning at the stake)</p><p></p><p>Roll a d10</p><p>1. Gray skin </p><p>2. White hair </p><p>3. Yellow eyes </p><p>4. Long nails </p><p>5. Rotten teeth </p><p>6. Smell of decay</p><p>7. Limp</p><p>8. Cackling laughter</p><p>9. Random acts of cruelty</p><p>10. Ashen footprints</p><p></p><p>You cannot defile a patch of land that is already defiled.</p><p></p><p>(*) Arcane Casters = Bard, Sorcerer, Warlock, Wizard</p></blockquote><p></p>
[QUOTE="Delazar78, post: 7554794, member: 6890903"] here is how I handle Defiling in my campaign: Defiling. When an Arcane caster (*) casts a spell using a spell slot, he can choose to defile the land. All vegetation within 5ft times the level of the spell slot used withers and dies. This area is halved (round up) if the defiler is in an area with abundant vegetation (a garden, a forest, a grassy plain). When a spellcaster defiles the land, roll a d10. If the number rolled is HIGHER than the expended spell slot, they immediately regain a spell slot of the same level. If the number rolled is a 1, the Defiler’s curse begins to take hold of you. People start to recognize you as a defiler, with all the related consequences (most probably burning at the stake) Roll a d10 1. Gray skin 2. White hair 3. Yellow eyes 4. Long nails 5. Rotten teeth 6. Smell of decay 7. Limp 8. Cackling laughter 9. Random acts of cruelty 10. Ashen footprints You cannot defile a patch of land that is already defiled. (*) Arcane Casters = Bard, Sorcerer, Warlock, Wizard [/QUOTE]
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