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Dark Sun 5E conversion - draft
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<blockquote data-quote="toucanbuzz" data-source="post: 7555436" data-attributes="member: 19270"><p>I'm trying to figure when the character would actually use the prolonged run if not in an all-elf party (hence the sprint trait). Checked the monster manual athasian elf since the Boxed Set was really vague, and an elf adds her Constitution score to her overland travel pace if she does her "elf run." So a normal pace of 24 miles becomes, with a CON 14, 38 miles. I could envision wilderness survival wherein only the elf could get to the oasis in time to get water before people start suffering dehydration. </p><p></p><p>And, the monster manual athasian elf stated they need sleep, unlike D&D elves. I vaguely recall the novels and Sadira finding her elven father lazily napping.</p><p></p><p> Interesting idea! <em>So if we take the example of the half-giant farmer who sees raiders attack and emulates their leader, he might emulate the Ideal of might makes right. When he travels into town to get supplies, he tries this out on the bazaar merchant, shoving him back and threatening to break his arms if he doesn't lower his price on the tack and harness. It works and he begins to dress like the bandit he saw. Several days later, the noble that owns the farm finds out and makes a visit. The owner has always been good to him, and he sees how much the owner is loved by the laborers. The noble sits him down and explains the importance of respecting the law and rules. He talks about people who got hurt because the raiders didn't follow those rules, people the half-giant likes. This shakes a board loose, and he decides to adopt the Noble's Ideal of responsibility.</em> It doesn't have to be so schizophrenic (a half-giant might go weeks without encountering someone he would want to emulate), and it avoids the idea of changing his core alignment on a routine basis. And yeah, he could take flaws. If players need roleplay motivation or maybe are new to the game, we offer the Inspiration mechanic. Good stuff.</p><p></p><p> I originally had an Inspiration style mechanic for Focus, gain advantage on a d20 roll, renews after a short rest, but it was hard to justify why he'd only be inspired on that one action rather than during the entire day if he's so focused. AD&D's monster manual dwarf had a +1 to saves and +2 to proficiency checks when focused. It's extra number crunching, but the idea was they were undeterred, not that they were divinely inspired or anything. Have to think on that one.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7555436, member: 19270"] I'm trying to figure when the character would actually use the prolonged run if not in an all-elf party (hence the sprint trait). Checked the monster manual athasian elf since the Boxed Set was really vague, and an elf adds her Constitution score to her overland travel pace if she does her "elf run." So a normal pace of 24 miles becomes, with a CON 14, 38 miles. I could envision wilderness survival wherein only the elf could get to the oasis in time to get water before people start suffering dehydration. And, the monster manual athasian elf stated they need sleep, unlike D&D elves. I vaguely recall the novels and Sadira finding her elven father lazily napping. Interesting idea! [I]So if we take the example of the half-giant farmer who sees raiders attack and emulates their leader, he might emulate the Ideal of might makes right. When he travels into town to get supplies, he tries this out on the bazaar merchant, shoving him back and threatening to break his arms if he doesn't lower his price on the tack and harness. It works and he begins to dress like the bandit he saw. Several days later, the noble that owns the farm finds out and makes a visit. The owner has always been good to him, and he sees how much the owner is loved by the laborers. The noble sits him down and explains the importance of respecting the law and rules. He talks about people who got hurt because the raiders didn't follow those rules, people the half-giant likes. This shakes a board loose, and he decides to adopt the Noble's Ideal of responsibility.[/I] It doesn't have to be so schizophrenic (a half-giant might go weeks without encountering someone he would want to emulate), and it avoids the idea of changing his core alignment on a routine basis. And yeah, he could take flaws. If players need roleplay motivation or maybe are new to the game, we offer the Inspiration mechanic. Good stuff. I originally had an Inspiration style mechanic for Focus, gain advantage on a d20 roll, renews after a short rest, but it was hard to justify why he'd only be inspired on that one action rather than during the entire day if he's so focused. AD&D's monster manual dwarf had a +1 to saves and +2 to proficiency checks when focused. It's extra number crunching, but the idea was they were undeterred, not that they were divinely inspired or anything. Have to think on that one. [/QUOTE]
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