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Dark Sun 5E conversion - draft
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<blockquote data-quote="toucanbuzz" data-source="post: 7557577" data-attributes="member: 19270"><p>Attaching version 1.2 that includes the races, classes, defiling rules, new anti-defiler druid spells, wild talents, background and feat adjustments. Apologizes for formatting; it appears GMbinder is limited in that its PDF conversions which look like a PHB do well in Chrome but not Microsoft. I'll try that (later).</p><p></p><p>I kept the 3rd edition defiling rules, thereby eliminating the sorcerer class (whose archetypes didn't fit anyways) except as an NPC, and attempted to simplify the defiling effect rules as it's just too difficult (and unnecessary) to track defiling each time the caster moves. I opted for a simple "DM assigns a terrain to the casting or combat zone, here's the # of times it can be defiled before it's all gone" plus an optional "exact radius effect" table. The defiling rules are more advanced than I initially desired, but I wouldn't have opted for that route if it weren't such a fundamental trope in Dark Sun. I just wasn't satisfied with defiling as a class, nor as a minor boost because defilers would have been rendered extinct long ago if their boost was so minimal that a sorcerer king was better off with a stable of preservers on retainer.</p><p></p><p><em>Again, I am stitching together creative effort from all those who have come before me. I've drawing from the athas.org 3rd edition conversion, the UA stuff, forum discussions, and so on. I've been DMing for 20+ years and cut my teeth on Dark Sun, so when in doubt I defer to making the material as much in line with the original AD&D theme as possible. </em></p><p></p><p>The druid beast shape section is incomplete because I haven't finished converting a monster manual. But I'm working on it. The toughest part of monster conversion is assigning an appropriate CR. Online calculators have helped, but it's never an exact science. I'm not satisfied with many conversions I've seen out there because many deviate from the original monster design. But 5th is conversion friendly, so I'm moving along as free time permits.</p><p></p><p>Finally, I've largely got the equipment and money section done (armor and weapons converted), and the only remainder is special materials.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7557577, member: 19270"] Attaching version 1.2 that includes the races, classes, defiling rules, new anti-defiler druid spells, wild talents, background and feat adjustments. Apologizes for formatting; it appears GMbinder is limited in that its PDF conversions which look like a PHB do well in Chrome but not Microsoft. I'll try that (later). I kept the 3rd edition defiling rules, thereby eliminating the sorcerer class (whose archetypes didn't fit anyways) except as an NPC, and attempted to simplify the defiling effect rules as it's just too difficult (and unnecessary) to track defiling each time the caster moves. I opted for a simple "DM assigns a terrain to the casting or combat zone, here's the # of times it can be defiled before it's all gone" plus an optional "exact radius effect" table. The defiling rules are more advanced than I initially desired, but I wouldn't have opted for that route if it weren't such a fundamental trope in Dark Sun. I just wasn't satisfied with defiling as a class, nor as a minor boost because defilers would have been rendered extinct long ago if their boost was so minimal that a sorcerer king was better off with a stable of preservers on retainer. [I]Again, I am stitching together creative effort from all those who have come before me. I've drawing from the athas.org 3rd edition conversion, the UA stuff, forum discussions, and so on. I've been DMing for 20+ years and cut my teeth on Dark Sun, so when in doubt I defer to making the material as much in line with the original AD&D theme as possible. [/I] The druid beast shape section is incomplete because I haven't finished converting a monster manual. But I'm working on it. The toughest part of monster conversion is assigning an appropriate CR. Online calculators have helped, but it's never an exact science. I'm not satisfied with many conversions I've seen out there because many deviate from the original monster design. But 5th is conversion friendly, so I'm moving along as free time permits. Finally, I've largely got the equipment and money section done (armor and weapons converted), and the only remainder is special materials. [/QUOTE]
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