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Dark Sun 5E conversion - draft
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<blockquote data-quote="toucanbuzz" data-source="post: 7558956" data-attributes="member: 19270"><p>Fixed to color. I've always loved that black and white half-giant... Athas thri-kreen art (as previously discussed the thri-kreen keeps getting a body and size makeover) is hard to find, but cropped and edited the thri-kreen Athas supplement for a pic. Voila. Also I've started using Chrome as I read GM binder works better on it (true), so working on cleaning it up.</p><p></p><p> The fighter and monk fit on the same page pretty well. I considered a bunch of class graphics for flavor, but might make this too graphic intensive.</p><p></p><p> Yeah, fixed that. Stone available for all, removed slash from wood altogether, removed its disadvantage mechanic.</p><p></p><p> Yeah, redid Water to Silt Walk, kept Simulacrum and moved notes on alternate components using it as an example. Still want to have Create Water for the Water Cleric, but at such a low volume that we can explain how water clerics can't single-handedly save the land.</p><p></p><p> I actually kept this pretty close to the rules as written. I changed "Food" to get rid of the "eat every 6 days" loophole for starvation. I did modify water back to its original rules, removing the "half day" option. In Dark Sun, if you're playing it right, the search for water can be an adventure and a threat, and increasing that more isn't necessary.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7558956, member: 19270"] Fixed to color. I've always loved that black and white half-giant... Athas thri-kreen art (as previously discussed the thri-kreen keeps getting a body and size makeover) is hard to find, but cropped and edited the thri-kreen Athas supplement for a pic. Voila. Also I've started using Chrome as I read GM binder works better on it (true), so working on cleaning it up. The fighter and monk fit on the same page pretty well. I considered a bunch of class graphics for flavor, but might make this too graphic intensive. Yeah, fixed that. Stone available for all, removed slash from wood altogether, removed its disadvantage mechanic. Yeah, redid Water to Silt Walk, kept Simulacrum and moved notes on alternate components using it as an example. Still want to have Create Water for the Water Cleric, but at such a low volume that we can explain how water clerics can't single-handedly save the land. I actually kept this pretty close to the rules as written. I changed "Food" to get rid of the "eat every 6 days" loophole for starvation. I did modify water back to its original rules, removing the "half day" option. In Dark Sun, if you're playing it right, the search for water can be an adventure and a threat, and increasing that more isn't necessary. [/QUOTE]
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