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Community
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*Pathfinder & Starfinder
Dark Sun and the Religion skill
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<blockquote data-quote="jhilahd" data-source="post: 5302365" data-attributes="member: 2678"><p>I think that the existence of undead in Athas only amplifies the fact that the Gods are silent to the mortal realm.</p><p>The dead have no where to go.</p><p></p><p>So while religion skill might be used for the Dragon Kings, or Primoridals; I don't see why it can't be tied into old religions. Knowledge of rituals/sects/cults and such that either exist or existed. Templars would be a group I could see having learned this skill while in service to their King. They would have learned how to spot cults, or false gods and the like. Imagine a character who was a former templar armed with this kind of info.</p><p>"You know, when I served the Shadow King, we learned of an ancient temple buried less than a day south of the city. This was a temple to a dead god of the ocean. What's an ocean? Not entirely sure in this context, but I believe it has to do with large areas of water.</p><p>What? Don't look at me like that. If it's true imagine the rituals we could find! Or artifacts that could allow us to control water... or better yet create water!"</p><p></p><p>And the like...</p><p></p><p></p><p></p><p>But having said that, if you don't want your players to have it in your game, you need to specify it ahead of time. Tell them that isn't a point of interest in the story you are wanting to tell. </p><p></p><p>But if you "say yes" to your players alot(like I do) don't shy away from this. Work with them on how they see it working in a world that has not major religions except for the exaltation of mortal(immortal) sorcerer kings.</p></blockquote><p></p>
[QUOTE="jhilahd, post: 5302365, member: 2678"] I think that the existence of undead in Athas only amplifies the fact that the Gods are silent to the mortal realm. The dead have no where to go. So while religion skill might be used for the Dragon Kings, or Primoridals; I don't see why it can't be tied into old religions. Knowledge of rituals/sects/cults and such that either exist or existed. Templars would be a group I could see having learned this skill while in service to their King. They would have learned how to spot cults, or false gods and the like. Imagine a character who was a former templar armed with this kind of info. "You know, when I served the Shadow King, we learned of an ancient temple buried less than a day south of the city. This was a temple to a dead god of the ocean. What's an ocean? Not entirely sure in this context, but I believe it has to do with large areas of water. What? Don't look at me like that. If it's true imagine the rituals we could find! Or artifacts that could allow us to control water... or better yet create water!" And the like... But having said that, if you don't want your players to have it in your game, you need to specify it ahead of time. Tell them that isn't a point of interest in the story you are wanting to tell. But if you "say yes" to your players alot(like I do) don't shy away from this. Work with them on how they see it working in a world that has not major religions except for the exaltation of mortal(immortal) sorcerer kings. [/QUOTE]
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Dark Sun and the Religion skill
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