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*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="dmar" data-source="post: 9530338" data-attributes="member: 7030770"><p>I’m working on several future campaign ideas and one is inspired by Darksun. I’ll summarize with minimal spoilers.</p><p></p><p>This world has been thrown off its orbit by a cataclysmic event (a battle vs. Great Evil). Inching closer to the sun, getting hotter and drier.</p><p></p><p>One portal to other planes, in a remote city-state, is the lifeline of the planet: food, water from the elemental planes, etc come through it. Trade is tightly controlled by the ruler (sorcerer-king) of this city. The trip from the other cities is difficult (Silk Route + desert mutants), but all of them have things required to maintain this trade. It is a green string of cities in the wasteland, forming an umbilical cord to the outside.</p><p></p><p>Each city state is different, not just culturally but they have different assets to trade, their rulers have different personalities and portfolios and the forces of good have different agendas. For example, the ruler of one city is a gestalt psychic entity that can possess its subjects. Other is a religious, messianic figure and is the only one who empowers clerics (templars).</p><p></p><p>This rulers were heroes who defeated the Great Evil, were awarded cities by an Emperor; the emperor was wary of them, bred muls (they are not related to human or dwarf, but product of magical genetic engineering) specifically for war against them (and there are failed attempts at this, like the Blood Nomads deep in the desert).</p><p></p><p>This emperor was defeater by the rulers in the end, and now they have instituted slavery and mantain a precarious and unjust system over the ashes of a formerly thriving world.</p><p></p><p>The moment of hope would come after a long campaign, when the PCs re-defeat said Great Evil, which is afoot again, discover the origin of the rulers and are now in a position (legitimacy and character level) where they can challenge them.</p></blockquote><p></p>
[QUOTE="dmar, post: 9530338, member: 7030770"] I’m working on several future campaign ideas and one is inspired by Darksun. I’ll summarize with minimal spoilers. This world has been thrown off its orbit by a cataclysmic event (a battle vs. Great Evil). Inching closer to the sun, getting hotter and drier. One portal to other planes, in a remote city-state, is the lifeline of the planet: food, water from the elemental planes, etc come through it. Trade is tightly controlled by the ruler (sorcerer-king) of this city. The trip from the other cities is difficult (Silk Route + desert mutants), but all of them have things required to maintain this trade. It is a green string of cities in the wasteland, forming an umbilical cord to the outside. Each city state is different, not just culturally but they have different assets to trade, their rulers have different personalities and portfolios and the forces of good have different agendas. For example, the ruler of one city is a gestalt psychic entity that can possess its subjects. Other is a religious, messianic figure and is the only one who empowers clerics (templars). This rulers were heroes who defeated the Great Evil, were awarded cities by an Emperor; the emperor was wary of them, bred muls (they are not related to human or dwarf, but product of magical genetic engineering) specifically for war against them (and there are failed attempts at this, like the Blood Nomads deep in the desert). This emperor was defeater by the rulers in the end, and now they have instituted slavery and mantain a precarious and unjust system over the ashes of a formerly thriving world. The moment of hope would come after a long campaign, when the PCs re-defeat said Great Evil, which is afoot again, discover the origin of the rulers and are now in a position (legitimacy and character level) where they can challenge them. [/QUOTE]
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