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Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Gradine" data-source="post: 9530879" data-attributes="member: 57112"><p>I would say that that's a completely unfair assumption to make. I wouldn't claim one way or another which would make up a "majority" of gamers, but I can absolutely point to the fact that some of the most famous and popular fantasy franchises (including <em>games</em>) are absolutely <em>about something</em>. One of the most popular fantasy video game franchises is Final Fantasy, and by far and away the most popular game in that franchise is Final Fantasy 7, which is definitely a game and <em>has some things to say. </em>Most good fantasy <em>has things to say</em>. Wheel of Time sure did. Hell, the ur-example, Lord of the Rings, <em>has a hell of a lot of things to say</em>. To say that calling to mind modern issues is antithetical to fantasy (or games) is completely counter-factual. The purpose of fiction in general is to <em>say something</em>.</p><p></p><p>Now, is there a difference between a work of fiction (even an interactive work of fiction, like a video game) and a tabletop roleplaying games? Sure. Does that mean all tabletop role-playing games (or even just D&D) are ill-equipped to address modern issues? Absolutely not. Every game I've run and played in has been about <em>something </em>relevant to me/my players. And I've played a lot of D&D. So to say that D&D isn't capable of doing such a thing is also counter-factual, and to say that it <em>shouldn't </em>be used to do such a thing is to declare a whole lot of people playing the game <em>wrong</em>, which I really hope you wouldn't be doing.</p><p></p><p>That's not to say that there's nothing wrong with pure escapism; it is definitely something that we all indulge in all the time. I wouldn't necessarily say that it's wrong to <em>prefer </em>it. But to say that's the only purpose of D&D or fantasy games is to ignore the absolutely transformative potential of role-playing games.</p></blockquote><p></p>
[QUOTE="Gradine, post: 9530879, member: 57112"] I would say that that's a completely unfair assumption to make. I wouldn't claim one way or another which would make up a "majority" of gamers, but I can absolutely point to the fact that some of the most famous and popular fantasy franchises (including [I]games[/I]) are absolutely [I]about something[/I]. One of the most popular fantasy video game franchises is Final Fantasy, and by far and away the most popular game in that franchise is Final Fantasy 7, which is definitely a game and [I]has some things to say. [/I]Most good fantasy [I]has things to say[/I]. Wheel of Time sure did. Hell, the ur-example, Lord of the Rings, [I]has a hell of a lot of things to say[/I]. To say that calling to mind modern issues is antithetical to fantasy (or games) is completely counter-factual. The purpose of fiction in general is to [I]say something[/I]. Now, is there a difference between a work of fiction (even an interactive work of fiction, like a video game) and a tabletop roleplaying games? Sure. Does that mean all tabletop role-playing games (or even just D&D) are ill-equipped to address modern issues? Absolutely not. Every game I've run and played in has been about [I]something [/I]relevant to me/my players. And I've played a lot of D&D. So to say that D&D isn't capable of doing such a thing is also counter-factual, and to say that it [I]shouldn't [/I]be used to do such a thing is to declare a whole lot of people playing the game [I]wrong[/I], which I really hope you wouldn't be doing. That's not to say that there's nothing wrong with pure escapism; it is definitely something that we all indulge in all the time. I wouldn't necessarily say that it's wrong to [I]prefer [/I]it. But to say that's the only purpose of D&D or fantasy games is to ignore the absolutely transformative potential of role-playing games. [/QUOTE]
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