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General Tabletop Discussion
*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Dire Bare" data-source="post: 9531195" data-attributes="member: 18182"><p>Forced?</p><p></p><p>Dark Sun was designed as a D&D setting. A D&D setting that took the game away from the standard Tolkeinesque tropes (or tried to). Could the TSR crew have designed it to be its own game? Well, sure, but "forced" is an odd term. Most of TSR's not-D&D games were entirely different genres.</p><p></p><p>The over-the-top bad-ass nature of Dark Sun characters was certainly an element of the setting pushed hard in the marketing, and it turned me off too back in the day. But it was a very interesting and different setting from what the rest of D&D offered.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9531195, member: 18182"] Forced? Dark Sun was designed as a D&D setting. A D&D setting that took the game away from the standard Tolkeinesque tropes (or tried to). Could the TSR crew have designed it to be its own game? Well, sure, but "forced" is an odd term. Most of TSR's not-D&D games were entirely different genres. The over-the-top bad-ass nature of Dark Sun characters was certainly an element of the setting pushed hard in the marketing, and it turned me off too back in the day. But it was a very interesting and different setting from what the rest of D&D offered. [/QUOTE]
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Dark Sun as a Hopepunk Setting
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