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*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Steampunkette" data-source="post: 9531707" data-attributes="member: 6796468"><p>Not really? In practice a character can get more than 1 short rest in a day and "Preserve" while casting more spell levels, total through the day, but less high end available at a time.</p><p></p><p>And then Defiling becomes an active choice in combat, rather than an out of combat 'Micro-Rest' which better plays into the narrative and choice. 'Cause if you're out of spell points in the middle of a fight and about to die, you can defile to get a bunch back and save yourself.</p><p></p><p>You can't if you've already "Preserved" your points with a 1 minute ritual.</p><p></p><p>Also a lot of players might just say they "Preserve" at the end of a long rest so they have full spell points with no defiling at all.</p><p></p><p>I dunno. Definitely ways to do it!</p><p></p><p>Next GPG. I wrote a VRC Heritage of insect-people with 4 biomorphs. Worker, Soldier, Drone, Queen. Drones and Queens both face social restrictions to try and maintain control over any reproductively capable Kitax, while workers and soldiers make up the majority of society. (Within the Kitax Regnum Culture, at least!)</p><p></p><p>You'll get to see them, soon.</p><p></p><p>It's definitely got some additional crunch as options, but it mostly plays the same. The only real differences in most games are:</p><p></p><p>1) Better social/exploration options for most classes.</p><p>2) Combat maneuvers increase combat options for martials beyond "I move next to him and swing twice. That's my turn."</p><p>3) Journey system adds in more exploration and social prompts and allows priests to pray so hard the group gets magic items or free healing and stuff.</p><p></p><p>Setting books in general aren't top sellers. Because they're targeted at DMs/GMs/Narrators/Storytellers/Etc. Most people who play a given TTRPG are, well. Players. And the players don't need a setting book full of material a DM needs.</p><p></p><p>So you're selling to a smaller audience off the rip. THEN you get into the issue that most people homebrew and don't bother buying a setting. WotC sold more 3e core rulebooks than Forgotten Realms Campaign Setting books (even though that book was -baller-)</p><p></p><p>And that group of "DMs that don't Homebrew Worlds" shrinks even smaller based on the setting style. The number of people who want a generic fantasy world is way bigger than the number of people who want Dark Sun, for example.</p><p></p><p>But if it's a new system, now you're cutting into a -different- problem. Now you're not selling to the biggest TTRPG audience (5e and 5e adjacent players) you're selling to TTRPG players looking for something new. Which is a smaller audience, still.</p><p></p><p>And then you're cutting -that- by the ones who homebrew or have a favored system and want a setting that is like Dark Sun and so forth.</p><p></p><p>It's a niche in the best of cases. It's a tiny tiny niche in the worst.</p><p></p><p>Warlocks would make excellent Templars. Just a less armored up member of the order and more of a "Wicked Vizier" or "Commander" type role.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9531707, member: 6796468"] Not really? In practice a character can get more than 1 short rest in a day and "Preserve" while casting more spell levels, total through the day, but less high end available at a time. And then Defiling becomes an active choice in combat, rather than an out of combat 'Micro-Rest' which better plays into the narrative and choice. 'Cause if you're out of spell points in the middle of a fight and about to die, you can defile to get a bunch back and save yourself. You can't if you've already "Preserved" your points with a 1 minute ritual. Also a lot of players might just say they "Preserve" at the end of a long rest so they have full spell points with no defiling at all. I dunno. Definitely ways to do it! Next GPG. I wrote a VRC Heritage of insect-people with 4 biomorphs. Worker, Soldier, Drone, Queen. Drones and Queens both face social restrictions to try and maintain control over any reproductively capable Kitax, while workers and soldiers make up the majority of society. (Within the Kitax Regnum Culture, at least!) You'll get to see them, soon. It's definitely got some additional crunch as options, but it mostly plays the same. The only real differences in most games are: 1) Better social/exploration options for most classes. 2) Combat maneuvers increase combat options for martials beyond "I move next to him and swing twice. That's my turn." 3) Journey system adds in more exploration and social prompts and allows priests to pray so hard the group gets magic items or free healing and stuff. Setting books in general aren't top sellers. Because they're targeted at DMs/GMs/Narrators/Storytellers/Etc. Most people who play a given TTRPG are, well. Players. And the players don't need a setting book full of material a DM needs. So you're selling to a smaller audience off the rip. THEN you get into the issue that most people homebrew and don't bother buying a setting. WotC sold more 3e core rulebooks than Forgotten Realms Campaign Setting books (even though that book was -baller-) And that group of "DMs that don't Homebrew Worlds" shrinks even smaller based on the setting style. The number of people who want a generic fantasy world is way bigger than the number of people who want Dark Sun, for example. But if it's a new system, now you're cutting into a -different- problem. Now you're not selling to the biggest TTRPG audience (5e and 5e adjacent players) you're selling to TTRPG players looking for something new. Which is a smaller audience, still. And then you're cutting -that- by the ones who homebrew or have a favored system and want a setting that is like Dark Sun and so forth. It's a niche in the best of cases. It's a tiny tiny niche in the worst. Warlocks would make excellent Templars. Just a less armored up member of the order and more of a "Wicked Vizier" or "Commander" type role. [/QUOTE]
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