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*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Chaltab" data-source="post: 9531738" data-attributes="member: 6775806"><p>I probably didn't explain it the best since I was typing on a Steam Deck, but: in my version a caster had a full amount of spell points for their level. Half of them were Preserver Spell Points and the other half are Defiler; if you run out of a Preserver Spell Points during a fight, you can continue casting from Defiler Spell Points, but it carries the consequences of Defiling--dead plants, sinister aura, etc. </p><p></p><p>The ritual allows you to convert Defiler Spellpoints into Preserver Spell points so you avoid defiling. So everyone has the same number of spell points in a given day; Preservers just have to put in a bit of extra effort to stay Preservers.</p><p></p><p>That said, your version definitely has some benefits and is simpler, but I would limit regaining your half spell point complement to only once or twice a day. Otherwise you've made all the Arcane casters a short rest class in a way that steps on the toes of the Martial/Exertion-based classes a bit.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 9531738, member: 6775806"] I probably didn't explain it the best since I was typing on a Steam Deck, but: in my version a caster had a full amount of spell points for their level. Half of them were Preserver Spell Points and the other half are Defiler; if you run out of a Preserver Spell Points during a fight, you can continue casting from Defiler Spell Points, but it carries the consequences of Defiling--dead plants, sinister aura, etc. The ritual allows you to convert Defiler Spellpoints into Preserver Spell points so you avoid defiling. So everyone has the same number of spell points in a given day; Preservers just have to put in a bit of extra effort to stay Preservers. That said, your version definitely has some benefits and is simpler, but I would limit regaining your half spell point complement to only once or twice a day. Otherwise you've made all the Arcane casters a short rest class in a way that steps on the toes of the Martial/Exertion-based classes a bit. [/QUOTE]
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