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General Tabletop Discussion
*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Remathilis" data-source="post: 9531742" data-attributes="member: 7635"><p>Yup, gonna drop the bomb here.</p><p></p><p>People ask me why I hated Dark Sun. This is why. It's a setting that is so small, so insular and so high on its own farts that people think nothing but what existed in the Original Box Sets can ever exist in it. (People do this also with Dragonlance, Greyhawk and Ravenloft too, but Dark Sun fans are far and away the worst about it). An official D&D setting should support the D&D game as it exists in the most current form, and if there is a conflict between established lore and modern rules, the lore should lose 98% of the time. </p><p></p><p>Which is why I increasingly agree with all the changes WotC has made to their 5e versions of their settings. Each setting is reimagined to support 5e, rather than forcing 5e to emulate older edition lore with rules. I can do that part easily by taking my 2e book and banning everything that didn't exist prior to its publication (and in some cases, quite a bit that did exist prior too). But I want a 5e version of the setting, not a conversion of the 2e books with 5e math. So even if I don't like all the changes, I greatly prefer the new versions to slavish adherence to pre 2000 sources. </p><p></p><p>So I absolutely hope the 5e Dark Sun has paladins and warlocks in it. I hope it supports all the PHB classes (every setting so far has). The core of Dark Sun is a dying world where you must fight to survive and make things better, not "clerics, paladins, bards and warlocks are banned". And if Dark Sun is too small to grow beyond what was in the original box set, then WotC was right the first time and it should be left to the dustbin of history.</p><p></p><p>But I imagine we're going to see a reinvention akin to 4e or greater, and I'm absolutely here for it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9531742, member: 7635"] Yup, gonna drop the bomb here. People ask me why I hated Dark Sun. This is why. It's a setting that is so small, so insular and so high on its own farts that people think nothing but what existed in the Original Box Sets can ever exist in it. (People do this also with Dragonlance, Greyhawk and Ravenloft too, but Dark Sun fans are far and away the worst about it). An official D&D setting should support the D&D game as it exists in the most current form, and if there is a conflict between established lore and modern rules, the lore should lose 98% of the time. Which is why I increasingly agree with all the changes WotC has made to their 5e versions of their settings. Each setting is reimagined to support 5e, rather than forcing 5e to emulate older edition lore with rules. I can do that part easily by taking my 2e book and banning everything that didn't exist prior to its publication (and in some cases, quite a bit that did exist prior too). But I want a 5e version of the setting, not a conversion of the 2e books with 5e math. So even if I don't like all the changes, I greatly prefer the new versions to slavish adherence to pre 2000 sources. So I absolutely hope the 5e Dark Sun has paladins and warlocks in it. I hope it supports all the PHB classes (every setting so far has). The core of Dark Sun is a dying world where you must fight to survive and make things better, not "clerics, paladins, bards and warlocks are banned". And if Dark Sun is too small to grow beyond what was in the original box set, then WotC was right the first time and it should be left to the dustbin of history. But I imagine we're going to see a reinvention akin to 4e or greater, and I'm absolutely here for it. [/QUOTE]
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