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General Tabletop Discussion
*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Remathilis" data-source="post: 9532048" data-attributes="member: 7635"><p>The issue is how much of the Player's Handbook remains valid?</p><p></p><p>The most liberal version of Dark Sun (based on both 2e and 4e) would only ban paladin, but a hard reading (traditionalist) would ban bard, paladin, warlock, and sorcerer. Extremist versions ban cleric, ranger, barbarian and monk (the latter three because they have abilities that make survival easier). </p><p></p><p>But you also have four subclasses per class, and a lot of them are planar, magical, or both. Even if you allow barbarian (for example), the world tree, zealot and wild heart barbarians could not be used as is. So barbarian only has one subclass option, or is Dark Sun making three new subclasses to replace those which don't work? </p><p></p><p>Then you have species. Again, a liberal version would have humans, dwarves, elves, halflings, dragonborn, goliaths, and tieflings, but even then not how many would need different traits to represent the Dark Sun versions? And that's again assuming 4e's more forgiving species just list is in play. </p><p></p><p>But wait, there is backgrounds and feats, both would have to be checked. You aren't going to have a farmer or sailor background, nor would Magic Initiate (wizard) be an option. </p><p></p><p>And that's not touching the equipment chapter or spells. </p><p></p><p>You know, I'm starting to think [USER=6796468]@Steampunkette[/USER] is right for rebuilding the setting from scratch using Level Up. In all honesty, it probably will need a whole supplement's worth of new things just to give you Dark Sun players as many options as the standard PHB has.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9532048, member: 7635"] The issue is how much of the Player's Handbook remains valid? The most liberal version of Dark Sun (based on both 2e and 4e) would only ban paladin, but a hard reading (traditionalist) would ban bard, paladin, warlock, and sorcerer. Extremist versions ban cleric, ranger, barbarian and monk (the latter three because they have abilities that make survival easier). But you also have four subclasses per class, and a lot of them are planar, magical, or both. Even if you allow barbarian (for example), the world tree, zealot and wild heart barbarians could not be used as is. So barbarian only has one subclass option, or is Dark Sun making three new subclasses to replace those which don't work? Then you have species. Again, a liberal version would have humans, dwarves, elves, halflings, dragonborn, goliaths, and tieflings, but even then not how many would need different traits to represent the Dark Sun versions? And that's again assuming 4e's more forgiving species just list is in play. But wait, there is backgrounds and feats, both would have to be checked. You aren't going to have a farmer or sailor background, nor would Magic Initiate (wizard) be an option. And that's not touching the equipment chapter or spells. You know, I'm starting to think [USER=6796468]@Steampunkette[/USER] is right for rebuilding the setting from scratch using Level Up. In all honesty, it probably will need a whole supplement's worth of new things just to give you Dark Sun players as many options as the standard PHB has. [/QUOTE]
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