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General Tabletop Discussion
*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Remathilis" data-source="post: 9532325" data-attributes="member: 7635"><p>I might make a separate thread on this sometime, but there is a definite steep curve between what classes can do in TSR era D&D and what they can do in WotC era D&D, and the side effects on that complexity (harder to make, harder to modify) and certain design assumptions (TSR D&D made almost all class features prone to failure, whereas later D&D makes them more reliable). </p><p></p><p>That really comes into play when settings assume major revisions to classes. Mostly because those assumptions were built on those older assumptions that a class has fewer levers involved and those levers are prone to failure more often. Which is why the more mechanical changes needed, the more it affects everything else. </p><p></p><p>That ultimately puts a setting like Dark Sun in a predicament. You either accept the current system as it's written with minimal changes, or you basically start from scratch and build an exhaustive alternative set of character options to match the intended tone. Because very few players are going to accept a rules expansion that gives them less options than that core book alone gives.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9532325, member: 7635"] I might make a separate thread on this sometime, but there is a definite steep curve between what classes can do in TSR era D&D and what they can do in WotC era D&D, and the side effects on that complexity (harder to make, harder to modify) and certain design assumptions (TSR D&D made almost all class features prone to failure, whereas later D&D makes them more reliable). That really comes into play when settings assume major revisions to classes. Mostly because those assumptions were built on those older assumptions that a class has fewer levers involved and those levers are prone to failure more often. Which is why the more mechanical changes needed, the more it affects everything else. That ultimately puts a setting like Dark Sun in a predicament. You either accept the current system as it's written with minimal changes, or you basically start from scratch and build an exhaustive alternative set of character options to match the intended tone. Because very few players are going to accept a rules expansion that gives them less options than that core book alone gives. [/QUOTE]
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