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General Tabletop Discussion
*Dungeons & Dragons
Dark Sun as a Hopepunk Setting
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<blockquote data-quote="Shardstone" data-source="post: 9538206" data-attributes="member: 6807784"><p>Finally got my Publisher account so I hope it's ok for me to talk about this a bit.</p><p></p><p>SCAVENGER is a Bronze Age, Science Fantasy, Hopepunk setting. Sounds like a lot, I know, but both the artist and I were very inspired by Dark Sun, Planescape, climate change, and a lot of other things that led to the creation of something IMO that is very unique. Essentially, Scavenger is about a Bronze Age world -- Akara -- currently undergoing its own apocalyptic extinction event in the form of the Great Dying. Natural disasters exaggerated into absurdity are wiping out city-states, creatures are disappearing, the climate is warping, etc. Hope is found in the city of Tarnak's Monolith, which contains a portal to a mysterious and alien World Torn Apart. Scavengers deal with raiders, brutality, a cruel and dying world in Akara trying to save lives, see justice, and prevent the loss of knowledge of artifacts. They can also venture through the Monolith into Torn, a weird technicolor deathscape, in search of powerful artifacts or advanced knowledge that can help the Akarans survive the Great Dying.</p><p></p><p>You can get a setting <a href="https://www.drivethrurpg.com/en/product/378288/scavenger-quickstart" target="_blank">Quickstart here</a>, or get the <a href="https://www.drivethrurpg.com/en/product/333647/scavenger-nomads-of-uncharted-worlds" target="_blank">setting book PDF here</a>. There's also a deluxe hardcover on Exalted Funeral if that's more your speed. We have a 456+page follow up releasing soon that adds dozens of monsters, alien generators, new races, artifacts, campaign generators, and more.</p><p></p><p>While Scavenger as a whole has evolved past its Dark Sun/Planescape inspirations, it's something that I think fans would really enjoy. To me, Dark Sun has always been a setting about hope at the end of times. The world already ended and now what's left could end again. Fight against corrupt sorcerer kings, get wrapped up in wildly weird science fantasy psionic nonsense, and struggle with ideas of your humanity as your bashing people's heads in with rocks to get at a dirty oasis. Scavenger is a more hopeful version of that about grunge punks using tearing themselves apart with alien magic to try and help others survive the Great Dying. </p><p></p><p>I'm super excited to see all the other Dark Sun-inspired projects in this thread come to fruition though. It's probably my favorite genre of D&D.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9538206, member: 6807784"] Finally got my Publisher account so I hope it's ok for me to talk about this a bit. SCAVENGER is a Bronze Age, Science Fantasy, Hopepunk setting. Sounds like a lot, I know, but both the artist and I were very inspired by Dark Sun, Planescape, climate change, and a lot of other things that led to the creation of something IMO that is very unique. Essentially, Scavenger is about a Bronze Age world -- Akara -- currently undergoing its own apocalyptic extinction event in the form of the Great Dying. Natural disasters exaggerated into absurdity are wiping out city-states, creatures are disappearing, the climate is warping, etc. Hope is found in the city of Tarnak's Monolith, which contains a portal to a mysterious and alien World Torn Apart. Scavengers deal with raiders, brutality, a cruel and dying world in Akara trying to save lives, see justice, and prevent the loss of knowledge of artifacts. They can also venture through the Monolith into Torn, a weird technicolor deathscape, in search of powerful artifacts or advanced knowledge that can help the Akarans survive the Great Dying. You can get a setting [URL='https://www.drivethrurpg.com/en/product/378288/scavenger-quickstart']Quickstart here[/URL], or get the [URL='https://www.drivethrurpg.com/en/product/333647/scavenger-nomads-of-uncharted-worlds']setting book PDF here[/URL]. There's also a deluxe hardcover on Exalted Funeral if that's more your speed. We have a 456+page follow up releasing soon that adds dozens of monsters, alien generators, new races, artifacts, campaign generators, and more. While Scavenger as a whole has evolved past its Dark Sun/Planescape inspirations, it's something that I think fans would really enjoy. To me, Dark Sun has always been a setting about hope at the end of times. The world already ended and now what's left could end again. Fight against corrupt sorcerer kings, get wrapped up in wildly weird science fantasy psionic nonsense, and struggle with ideas of your humanity as your bashing people's heads in with rocks to get at a dirty oasis. Scavenger is a more hopeful version of that about grunge punks using tearing themselves apart with alien magic to try and help others survive the Great Dying. I'm super excited to see all the other Dark Sun-inspired projects in this thread come to fruition though. It's probably my favorite genre of D&D. [/QUOTE]
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Dark Sun as a Hopepunk Setting
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