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Dark Sun as a Lovecraftian Setting
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<blockquote data-quote="Epic Meepo" data-source="post: 9614858" data-attributes="member: 57073"><p><span style="font-size: 18px"><u><strong>Monstrous Creatures</strong></u></span></p><p></p><p>Most monsters in the D&D game can be found under the Nighted Sun, although relatively few of them are native to that setting. Various magical effects—including efforts to repopulate the dying world—have brought a wide variety of monsters from different times and places into the world.</p><p></p><p><strong>Archaic Monstrosities.</strong> Some of the witch cults whose magic has revived prehistoric humanoids in modern times have also revived a number of Dragons and Monstrosities from past aeons. These creatures out of time now lurk in wild places rarely traversed by humans.</p><p></p><p><strong>Daemons of the Land.</strong> The same forces which produce psionic dreamscapes in sensitive minds have awakened the land itself. Animistic spirits of nature now manifest as physical guardians of world’s surviving wilderness. Foremost among these spirits are Elementals, Fey, and Giants.</p><p></p><p><strong>Encased Spirits.</strong> With the right magic, one can bind spirits to bodies fashioned from inanimate, alchemically-treated matter. Likewise, one can transplant organic brains into mechanical bodies. These methods can create most Constructs aside from modrons (which are a type of star spawn).</p><p></p><p><strong>Fungoid Creatures.</strong> Drifting spores from distant worlds contribute to the dust clouds that obscure the Nighted Sun. These spores occasionally rain down on the world below, infecting vegetation with parasitic fungus that can transform normal plants into monstrous Plant creatures.</p><p></p><p><strong>Luminous Beings.</strong> In starlit spaces beyond the dark clouds of interstellar space, luminous beings drift through the void. On rare occasions, these benevolent entities produce physical bodies to house their spirits so they can walk amongst mortals as tangible Celestial beings.</p><p></p><p><strong>Shadows that Stride.</strong> Dark counterparts of the luminous beings that inhabit the starlit void, Fiends are shadows that stride from world to world, sowing death and destruction. Some Fiends engage in this behavior for their own amusement. Others do so at the behest of various terrible masters.</p><p></p><p><strong>Star Spawn.</strong> Alien beings from beyond the stars, entities known as star spawn periodically descend upon unsuspecting worlds, pursuing drives and goals not fully comprehensible to humans. Examples of star spawn include most Aberrations and Oozes, plus the Constructs called modrons.</p><p></p><p><strong>Tomb Legions.</strong> When witch cults attempt to restore life to the dead, they sometimes fail. These failures produce most of the Undead creatures in the world. Populations of undead are sometimes called tomb legions, especially when their members are bound in service to a powerful master.</p></blockquote><p></p>
[QUOTE="Epic Meepo, post: 9614858, member: 57073"] [SIZE=5][U][B]Monstrous Creatures[/B][/U][/SIZE] Most monsters in the D&D game can be found under the Nighted Sun, although relatively few of them are native to that setting. Various magical effects—including efforts to repopulate the dying world—have brought a wide variety of monsters from different times and places into the world. [B]Archaic Monstrosities.[/B] Some of the witch cults whose magic has revived prehistoric humanoids in modern times have also revived a number of Dragons and Monstrosities from past aeons. These creatures out of time now lurk in wild places rarely traversed by humans. [B]Daemons of the Land.[/B] The same forces which produce psionic dreamscapes in sensitive minds have awakened the land itself. Animistic spirits of nature now manifest as physical guardians of world’s surviving wilderness. Foremost among these spirits are Elementals, Fey, and Giants. [B]Encased Spirits.[/B] With the right magic, one can bind spirits to bodies fashioned from inanimate, alchemically-treated matter. Likewise, one can transplant organic brains into mechanical bodies. These methods can create most Constructs aside from modrons (which are a type of star spawn). [B]Fungoid Creatures.[/B] Drifting spores from distant worlds contribute to the dust clouds that obscure the Nighted Sun. These spores occasionally rain down on the world below, infecting vegetation with parasitic fungus that can transform normal plants into monstrous Plant creatures. [B]Luminous Beings.[/B] In starlit spaces beyond the dark clouds of interstellar space, luminous beings drift through the void. On rare occasions, these benevolent entities produce physical bodies to house their spirits so they can walk amongst mortals as tangible Celestial beings. [B]Shadows that Stride.[/B] Dark counterparts of the luminous beings that inhabit the starlit void, Fiends are shadows that stride from world to world, sowing death and destruction. Some Fiends engage in this behavior for their own amusement. Others do so at the behest of various terrible masters. [B]Star Spawn.[/B] Alien beings from beyond the stars, entities known as star spawn periodically descend upon unsuspecting worlds, pursuing drives and goals not fully comprehensible to humans. Examples of star spawn include most Aberrations and Oozes, plus the Constructs called modrons. [B]Tomb Legions.[/B] When witch cults attempt to restore life to the dead, they sometimes fail. These failures produce most of the Undead creatures in the world. Populations of undead are sometimes called tomb legions, especially when their members are bound in service to a powerful master. [/QUOTE]
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