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Dark Sun Campaign Setting: Some clarifications required
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<blockquote data-quote="Jhaelen" data-source="post: 5357718" data-attributes="member: 46713"><p>Well, what I found confusing is that the power uses the word 'each' in the sentence before the attack block. It might be a foreign language problem. To me it would have been clearer if it was written thus:</p><p><em>As a standard action, you can make the following melee 1 attack:</em></p><p><em>Target: One, two, three, or four creatures, each adjacent to at least one tortured elemental.</em></p><p><em></em></p><p></p><p>Not yet. But IIRC, it doesn't include anything from sidebars.</p><p></p><p></p><p>I honestly have no idea. How is a 'halo' supposed to deal damage?! It just says </p><p><em>Whenever you bloody an enemy with an attack, each enemy adjacent to you [...] takes damage equal to your Strength modifier.</em></p><p>Since the feature works with every kind of attack, it strikes me as odd, that this should always use Strength. Imagine you're a wizard with the Gladiator theme who just bloodied someone with a magic missile...</p><p></p><p>Hmm, I don't know (I borrowed the book to one of my players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />). The sidebar basically states that:</p><p></p><p>a) all of the conjurations occupy a square</p><p>b) all of them can be moved 5 squares using a move action</p><p></p><p>Particularly b) strikes me as a non-standard thing, but I might be wrong.</p><p></p><p>Well,my major complaint is that the power's effect doesn't fit the name and flavour of the power. Where's the 'Alacrity'?</p><p></p><p><em>Your mastery of defiling with simple spells allows you to cast them with alarming quickness.</em></p><p></p><p>So, using a standard action instead of a standard action(!) is alarmingly quick?</p><p></p><p>I _know_ flavour text is irrelevant when determining game mechanics, but it and moreso the name of a power are part of the decision process when picking powers (at least they are for me), so it would be nice if they were actually descriptive of the power's effect.</p><p></p><p>Okay, I've now reached that part of the book. Defiling does give some nice benefits.</p><p></p><p>Reading further I didn't discover any _new_ issues (but maybe I just didn't read it with as much concentration <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>One thing that left me wondering for a while was the Property of the Blood Obsidian Weapon (p.125):</p><p></p><p><em>When you use the arcane defiling power, you gain a +2 item bonus to the rerolled attack roll.</em></p><p></p><p>Since defiling (normally) only works for arcane daily powers I wondered how you could use a weapon for them. Then I remembered the Swordmage class. I suppose this is an item for them? Or is the Property supposed to work with implement powers, too?</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5357718, member: 46713"] Well, what I found confusing is that the power uses the word 'each' in the sentence before the attack block. It might be a foreign language problem. To me it would have been clearer if it was written thus: [i]As a standard action, you can make the following melee 1 attack: Target: One, two, three, or four creatures, each adjacent to at least one tortured elemental. [/i] Not yet. But IIRC, it doesn't include anything from sidebars. I honestly have no idea. How is a 'halo' supposed to deal damage?! It just says [i]Whenever you bloody an enemy with an attack, each enemy adjacent to you [...] takes damage equal to your Strength modifier.[/i] Since the feature works with every kind of attack, it strikes me as odd, that this should always use Strength. Imagine you're a wizard with the Gladiator theme who just bloodied someone with a magic missile... Hmm, I don't know (I borrowed the book to one of my players :(). The sidebar basically states that: a) all of the conjurations occupy a square b) all of them can be moved 5 squares using a move action Particularly b) strikes me as a non-standard thing, but I might be wrong. Well,my major complaint is that the power's effect doesn't fit the name and flavour of the power. Where's the 'Alacrity'? [i]Your mastery of defiling with simple spells allows you to cast them with alarming quickness.[/i] So, using a standard action instead of a standard action(!) is alarmingly quick? I _know_ flavour text is irrelevant when determining game mechanics, but it and moreso the name of a power are part of the decision process when picking powers (at least they are for me), so it would be nice if they were actually descriptive of the power's effect. Okay, I've now reached that part of the book. Defiling does give some nice benefits. Reading further I didn't discover any _new_ issues (but maybe I just didn't read it with as much concentration ;)). One thing that left me wondering for a while was the Property of the Blood Obsidian Weapon (p.125): [i]When you use the arcane defiling power, you gain a +2 item bonus to the rerolled attack roll.[/i] Since defiling (normally) only works for arcane daily powers I wondered how you could use a weapon for them. Then I remembered the Swordmage class. I suppose this is an item for them? Or is the Property supposed to work with implement powers, too? [/QUOTE]
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