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dark sun: carnage weapon
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<blockquote data-quote="evilbob" data-source="post: 5337465" data-attributes="member: 9789"><p>So thinking more about it, let's compare this to the current leader in (generic) pure-damage output: radiant. Radiant has a 100% chance to add 1x enhancement bonus damage. Using 2d4 and 2d6 brutal 1 as our comparisons, carnage has a 44% and 36% chance of doing 2x enhancement bonus damage with a 1[W] attack. Respectable, but still lower (except on some encounter powers and dailies that have higher than 1[W] damage). And since carnage weapons are much cheaper (level 3 vs. level 5), you'd expect that to be balanced.</p><p></p><p>Where this gets a little sticky is epic levels, where a 2[W] attack is your basic attack, and 3[W] - 6[W] attacks are your encounters and dailies. If a 2[W] attack with a 2d4 is a 68% chance and a 2d6 brutal 1 is a 59%, that means you have a better than 50% chance to do twice the enhancement bonus vs. a 100% chance to do 1x the enhancement bonus. On average, carnage becomes better. And that's still not counting encounters and dailies, which you'll have more of as well.</p><p></p><p>So: playing the odds, carnage becomes a much better bet for generic average damage. Granted: this is only true for a limited set of weapons; a bastard sword, for example, will never be a good carnage weapon. And granted, a radiant sword's radiant damage type is better for certain situations. (In fact, other weapons can do more damage than radiant swords under certain situations.) But for straight-up average damage, this seems to be the new best possible property for 2-handed weapons.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5337465, member: 9789"] So thinking more about it, let's compare this to the current leader in (generic) pure-damage output: radiant. Radiant has a 100% chance to add 1x enhancement bonus damage. Using 2d4 and 2d6 brutal 1 as our comparisons, carnage has a 44% and 36% chance of doing 2x enhancement bonus damage with a 1[W] attack. Respectable, but still lower (except on some encounter powers and dailies that have higher than 1[W] damage). And since carnage weapons are much cheaper (level 3 vs. level 5), you'd expect that to be balanced. Where this gets a little sticky is epic levels, where a 2[W] attack is your basic attack, and 3[W] - 6[W] attacks are your encounters and dailies. If a 2[W] attack with a 2d4 is a 68% chance and a 2d6 brutal 1 is a 59%, that means you have a better than 50% chance to do twice the enhancement bonus vs. a 100% chance to do 1x the enhancement bonus. On average, carnage becomes better. And that's still not counting encounters and dailies, which you'll have more of as well. So: playing the odds, carnage becomes a much better bet for generic average damage. Granted: this is only true for a limited set of weapons; a bastard sword, for example, will never be a good carnage weapon. And granted, a radiant sword's radiant damage type is better for certain situations. (In fact, other weapons can do more damage than radiant swords under certain situations.) But for straight-up average damage, this seems to be the new best possible property for 2-handed weapons. [/QUOTE]
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dark sun: carnage weapon
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