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Dark Sun Conversion: Campaign Guide & Monster Manual
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<blockquote data-quote="toucanbuzz" data-source="post: 7901287" data-attributes="member: 19270"><p>I considered the design of bounded accuracy with the half-giant. While it was intended to cap PC attacks at +5 for ability scores, the game built in multiple ways to violate this cap, including magical items and epic boons. I felt a 22 cap, 1 step up from traditional PCs, with an offsetting ability score penalty, kept it in line with prior editions without "breaking the bounded accuracy bank" and reflected the unique nature of playing a half-giant. You can get something no one else can.</p><p></p><p>The thri-kreen was designed to be as true to the original as possible and as alien as possible so players feel they're getting something (like the half-giant) that no one else can. This is a toned-down version from prior editions, which had broken features such as multiple arm attacks and Dodge missile.</p><p></p><p>The Mul wisdom boost reflects prior editions of Muls, and given the # of traits relative to other races, the Mul needs to be a 4-point stat increase race instead of 3. Wisdom reflects the stubborn, mental fortitude, perhaps inherited from some dwarven ancestors.</p><p></p><p></p><p></p><p>Nothing wrong with trimming the list, so long as players have options. The Bard was a tough call. I saw no need for a Dark Sun "Bard" class (a rogue who uses poison) as we already had that. But if we removed the caster Bard, we're down to 1 Charisma class: the Warlock (given the sorcerer is also out). I wanted at least 2 Charisma class options.</p><p></p><p>Curious as to your take on Druids and why you feel they don't fit DS. </p><p></p><p></p><p></p><p>Metal armor is unbelievably expensive and there's no incentive to wear it in this desert world, so this mechanic was designed to enhance the coveted nature of metal armor.. Even so, if you want to double the breakage chance from 10% to 20% or the like on metal, can't see it'd "break" anything. As to the breakage chance, with a d8 weapon, there's roughly a 1 in 50 chance each attack turn that the weapon would break against non-metal. The threat needs to be there, but not at an absurd level, hence the cap on # of checks.</p><p></p><p></p><p></p><p>GMBinder is handy, even for non-programmers like me.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7901287, member: 19270"] I considered the design of bounded accuracy with the half-giant. While it was intended to cap PC attacks at +5 for ability scores, the game built in multiple ways to violate this cap, including magical items and epic boons. I felt a 22 cap, 1 step up from traditional PCs, with an offsetting ability score penalty, kept it in line with prior editions without "breaking the bounded accuracy bank" and reflected the unique nature of playing a half-giant. You can get something no one else can. The thri-kreen was designed to be as true to the original as possible and as alien as possible so players feel they're getting something (like the half-giant) that no one else can. This is a toned-down version from prior editions, which had broken features such as multiple arm attacks and Dodge missile. The Mul wisdom boost reflects prior editions of Muls, and given the # of traits relative to other races, the Mul needs to be a 4-point stat increase race instead of 3. Wisdom reflects the stubborn, mental fortitude, perhaps inherited from some dwarven ancestors. Nothing wrong with trimming the list, so long as players have options. The Bard was a tough call. I saw no need for a Dark Sun "Bard" class (a rogue who uses poison) as we already had that. But if we removed the caster Bard, we're down to 1 Charisma class: the Warlock (given the sorcerer is also out). I wanted at least 2 Charisma class options. Curious as to your take on Druids and why you feel they don't fit DS. Metal armor is unbelievably expensive and there's no incentive to wear it in this desert world, so this mechanic was designed to enhance the coveted nature of metal armor.. Even so, if you want to double the breakage chance from 10% to 20% or the like on metal, can't see it'd "break" anything. As to the breakage chance, with a d8 weapon, there's roughly a 1 in 50 chance each attack turn that the weapon would break against non-metal. The threat needs to be there, but not at an absurd level, hence the cap on # of checks. GMBinder is handy, even for non-programmers like me. [/QUOTE]
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