Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun Conversion: Campaign Guide & Monster Manual
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Coroc" data-source="post: 7902694" data-attributes="member: 6895991"><p>I did consider the whole thing with extraordinary Attributes also, not only for DS and came to the conclusion that attribute scores in 5E are pretty abstract (same as with HP) while BA is not and is a solid helpful mechanic.</p><p>The prob with Halfgiant getting Str 24 is not the +2 to damage, that would be fine, it is the+2 to hit.</p><p>I mean we had this discussion about halfling with 20 Str. The only viable solution here is, that the range of attributes for PCs no matter if pixie or halfgiant ends at 20 naturally.</p><p>Unless yo uwant to introduce hefty attribute penalties for other races also.</p><p>My solution for halfgiant is consistent. +1d4 damage like enlarged human, unarmed damage 1d4.</p><p>Equipment costs x4 range 10 feet instead of 5. Water amount also higher.</p><p>Same for thrikreen, no 4 attacks or wielding 2 shields and a polearm gibberish, but 1d4 natural and a poison bite. Plus jump x3 and no swimming. No items but jewelry. They can craft catchkas and gythkablades  from their saliva.</p><p>the bard is a super-tough call because DS is  stoneage to antique culture level. the bard, especially the casting bard is a reflection of the medieval troubardor and court jester. From Lore aspects alone it is the most unfitting class for DS besides the paladin. Then you also run into problems with arcane casting.</p><p>Normal reaction for simple people witnessing arcane casting is to lynch the offender eventually. So no cantrip magic tricks to entertain the crowds. The only valid arcane casters fitting for darksun are wizards.</p><p>Sorry no cha class accumulation but does that matter so much? You can use psionics to enhance social interactions instead.</p><p>A bard (by name) is the rogue assasin in how i see it.</p><p></p><p>A druid is a very fitting class for darksun, just not as a player character:</p><p>They are pure land druids, not the lycantroph clerics like in vanilla. They are VERY much bound to their local surroundings, there simply is no reason for them to leave the vincinity of e.g. the oasis they guard unprotected just to go adventuring. Even if they get e.g. captured and enslaved, they would run for home at the first opportunity. The whole shepchanging thing does not fit and trivialises soem essential envirronmental challenges, so you got to cut that also.</p><p></p><p>Warlock as a templar is super-fitting for 5e, unfortunately that is mostly an npc also, unless your DS campaign is "We all serve Sorcererking/queen xy" themed.</p><p>Again here only a refluffed tome pact makes sense: a pact based on a token, a ring a seal a chain of office or a lawbook or whatever given by the patron sorcerer king.</p><p>Blade is nonsense it trivialises the no good quality (or even magic) weapon the easy way principle which a DS campaign shoudl always follow.</p><p>Pact is selfexplanatory indiscussable, the only pact which would make some remote sense would be to some elemental lord granting a fire mephit e.g. but that is also something over the top for low levels. The sorcerer king has no stable of imps for his templar to summon at will while tied up in the opposing sorcerer kings dungeon.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7902694, member: 6895991"] I did consider the whole thing with extraordinary Attributes also, not only for DS and came to the conclusion that attribute scores in 5E are pretty abstract (same as with HP) while BA is not and is a solid helpful mechanic. The prob with Halfgiant getting Str 24 is not the +2 to damage, that would be fine, it is the+2 to hit. I mean we had this discussion about halfling with 20 Str. The only viable solution here is, that the range of attributes for PCs no matter if pixie or halfgiant ends at 20 naturally. Unless yo uwant to introduce hefty attribute penalties for other races also. My solution for halfgiant is consistent. +1d4 damage like enlarged human, unarmed damage 1d4. Equipment costs x4 range 10 feet instead of 5. Water amount also higher. Same for thrikreen, no 4 attacks or wielding 2 shields and a polearm gibberish, but 1d4 natural and a poison bite. Plus jump x3 and no swimming. No items but jewelry. They can craft catchkas and gythkablades from their saliva. the bard is a super-tough call because DS is stoneage to antique culture level. the bard, especially the casting bard is a reflection of the medieval troubardor and court jester. From Lore aspects alone it is the most unfitting class for DS besides the paladin. Then you also run into problems with arcane casting. Normal reaction for simple people witnessing arcane casting is to lynch the offender eventually. So no cantrip magic tricks to entertain the crowds. The only valid arcane casters fitting for darksun are wizards. Sorry no cha class accumulation but does that matter so much? You can use psionics to enhance social interactions instead. A bard (by name) is the rogue assasin in how i see it. A druid is a very fitting class for darksun, just not as a player character: They are pure land druids, not the lycantroph clerics like in vanilla. They are VERY much bound to their local surroundings, there simply is no reason for them to leave the vincinity of e.g. the oasis they guard unprotected just to go adventuring. Even if they get e.g. captured and enslaved, they would run for home at the first opportunity. The whole shepchanging thing does not fit and trivialises soem essential envirronmental challenges, so you got to cut that also. Warlock as a templar is super-fitting for 5e, unfortunately that is mostly an npc also, unless your DS campaign is "We all serve Sorcererking/queen xy" themed. Again here only a refluffed tome pact makes sense: a pact based on a token, a ring a seal a chain of office or a lawbook or whatever given by the patron sorcerer king. Blade is nonsense it trivialises the no good quality (or even magic) weapon the easy way principle which a DS campaign shoudl always follow. Pact is selfexplanatory indiscussable, the only pact which would make some remote sense would be to some elemental lord granting a fire mephit e.g. but that is also something over the top for low levels. The sorcerer king has no stable of imps for his templar to summon at will while tied up in the opposing sorcerer kings dungeon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun Conversion: Campaign Guide & Monster Manual
Top