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Dark Sun Conversion: Campaign Guide & Monster Manual
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<blockquote data-quote="toucanbuzz" data-source="post: 7904450" data-attributes="member: 19270"><p>I had a 2 step process.</p><p></p><p>First, I used prior edition creatures and followed the rules on ability score conversion. I had 3 major influences: the Dragon Magazine 3rd edition Dark Sun monster conversions, 4E monsters, and anything that was missed from either of those from the Athas.org 3rd edition monster conversions. This pretty much covered my ability score conversions. I used common sense when appropriate.</p><p></p><p>Second, I used Hit Dice largely from the AD&D versions as, for a handful of monsters, the 3rd edition conversions went wonky and radically altered their original design.</p><p></p><p>Once I had these, I plugged in my creature features to an online version of the DMG monster generator, which gives a CR.</p><p></p><p>We can use the AD&D <strong>Griffon </strong>as a prime example of how our Hit Dice can remain the same and preserve the same monster, given D&D is modifying hit points for size, CON scores, and modifying damage/save checks based on ability scores. AD&D had none of that.</p><p></p><p><em>Originally, the Griffon was a 7 Hit Dice creature with a D&D AC of 17, +8 on 3 attacks doing on average 2, 2, and 9 damage. Back then, you rolled HP at d8, so let's say 41 hit points. </em></p><p><em></em></p><p><em>The D&D Griffon is a 7 Hit Dice creature with 59 hit points, AC 12, and +6 on 2 attacks doing on average 9 and 11 damage. It's effectively the same creature, albeit with a much worse armor class. </em></p><p></p><p>So, largely, I was working with material we already had.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 7904450, member: 19270"] I had a 2 step process. First, I used prior edition creatures and followed the rules on ability score conversion. I had 3 major influences: the Dragon Magazine 3rd edition Dark Sun monster conversions, 4E monsters, and anything that was missed from either of those from the Athas.org 3rd edition monster conversions. This pretty much covered my ability score conversions. I used common sense when appropriate. Second, I used Hit Dice largely from the AD&D versions as, for a handful of monsters, the 3rd edition conversions went wonky and radically altered their original design. Once I had these, I plugged in my creature features to an online version of the DMG monster generator, which gives a CR. We can use the AD&D [B]Griffon [/B]as a prime example of how our Hit Dice can remain the same and preserve the same monster, given D&D is modifying hit points for size, CON scores, and modifying damage/save checks based on ability scores. AD&D had none of that. [I]Originally, the Griffon was a 7 Hit Dice creature with a D&D AC of 17, +8 on 3 attacks doing on average 2, 2, and 9 damage. Back then, you rolled HP at d8, so let's say 41 hit points. The D&D Griffon is a 7 Hit Dice creature with 59 hit points, AC 12, and +6 on 2 attacks doing on average 9 and 11 damage. It's effectively the same creature, albeit with a much worse armor class. [/I] So, largely, I was working with material we already had. [/QUOTE]
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