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<blockquote data-quote="Staffan" data-source="post: 1226495" data-attributes="member: 907"><p><strong>Air Clerics</strong></p><p></p><p><strong>Cleric of Air</strong></p><p></p><p><strong>Weapons allowed:</strong> Air clerics are allowed to use all manner of ranged weapons, both in missile and melee combat. In addition, they can also use any spear, including those who can be thrown. They get free proficiency with bows, both long and short, and both composite and regular.</p><p></p><p><strong>Ignore Air (Su):</strong> An air cleric using his ability to ignore Air becomes immune to all poison gases (including spells such as stinking cloud), attacks that use wind or air (such as a gust of wind spell), and does not need to breathe.</p><p></p><p><strong>Gate Air (Su):</strong> The cleric gates in a cubic foot of air per level above 6th. This takes the form of a powerful wind that whips about at his command for one round. The wind must start within 50 ft from the cleric, but he can then command it along a path no longer than 3,000 ft. It is, however, limited in the number of targets it can affect: 1d4 targets per level above 6th. Affected targets must roll aReflex save with a DC equal to 10+ half the cleric's levels + the cleric's Charisma modifier or fall prone. It is rather less destructive than gating in some of the other elements, but has a tremendous range in order to compensate.</p><p></p><p><strong>Minor Granted Powers:</strong> At the appropriate levels, a cleric of air gets to choose between these powers:</p><p></p><p><strong>Clean Air (Su):</strong> A cleric of air using this power automatically transforms unhealthy air or vapors into clean air as it enters his mouth. The power has a duration of one round/level and can be invoked once per day.</p><p></p><p><strong>Refreshing Breeze (Su):</strong> Whenever the cleric is outside, he will be caressed by a cool breeze (though this breeze can be overpowered by stronger winds, so it does not provide immunity to storms and the like). This has the mechanical effect of halving the cleric's water consumption. While the power does protect from the sun's heat, it does not help against other effects such as sun burn.</p><p></p><p><strong>Missile stream (Su):</strong> As long as the cleric remains outside, the spirits of the air help his aim. Any attack roll with missiles that could logically be affected by slight winds (most personal ranged weapons, but not ballista bolts or boulders) get a +1 bonus. It does not work indoors.</p><p></p><p><strong>Missile deflection (Su):</strong> Some spirits of the air help defensively rather than offensively. Instead of giving a bonus to missile attacks made by the cleric, they hinder missile attacks against him. Any attacker firing a missile that could be affected by slight winds take a -1 penalty to his attack roll. Like the power before, this does not work indoors.</p><p></p><p><strong>Protection from wind (Su):</strong> The cleric gets a +2 bonus to all saving throws against wind-based attacks.</p><p></p><p><strong>Feather Fall (Sp):</strong> Once per day, the cleric can call upon the spirits of air to protect him while falling. This works just like the feather fall spell.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1226495, member: 907"] [b]Air Clerics[/b] [b]Cleric of Air[/b] [b]Weapons allowed:[/b] Air clerics are allowed to use all manner of ranged weapons, both in missile and melee combat. In addition, they can also use any spear, including those who can be thrown. They get free proficiency with bows, both long and short, and both composite and regular. [b]Ignore Air (Su):[/b] An air cleric using his ability to ignore Air becomes immune to all poison gases (including spells such as stinking cloud), attacks that use wind or air (such as a gust of wind spell), and does not need to breathe. [b]Gate Air (Su):[/b] The cleric gates in a cubic foot of air per level above 6th. This takes the form of a powerful wind that whips about at his command for one round. The wind must start within 50 ft from the cleric, but he can then command it along a path no longer than 3,000 ft. It is, however, limited in the number of targets it can affect: 1d4 targets per level above 6th. Affected targets must roll aReflex save with a DC equal to 10+ half the cleric's levels + the cleric's Charisma modifier or fall prone. It is rather less destructive than gating in some of the other elements, but has a tremendous range in order to compensate. [b]Minor Granted Powers:[/b] At the appropriate levels, a cleric of air gets to choose between these powers: [b]Clean Air (Su):[/b] A cleric of air using this power automatically transforms unhealthy air or vapors into clean air as it enters his mouth. The power has a duration of one round/level and can be invoked once per day. [b]Refreshing Breeze (Su):[/b] Whenever the cleric is outside, he will be caressed by a cool breeze (though this breeze can be overpowered by stronger winds, so it does not provide immunity to storms and the like). This has the mechanical effect of halving the cleric's water consumption. While the power does protect from the sun's heat, it does not help against other effects such as sun burn. [b]Missile stream (Su):[/b] As long as the cleric remains outside, the spirits of the air help his aim. Any attack roll with missiles that could logically be affected by slight winds (most personal ranged weapons, but not ballista bolts or boulders) get a +1 bonus. It does not work indoors. [b]Missile deflection (Su):[/b] Some spirits of the air help defensively rather than offensively. Instead of giving a bonus to missile attacks made by the cleric, they hinder missile attacks against him. Any attacker firing a missile that could be affected by slight winds take a -1 penalty to his attack roll. Like the power before, this does not work indoors. [b]Protection from wind (Su):[/b] The cleric gets a +2 bonus to all saving throws against wind-based attacks. [b]Feather Fall (Sp):[/b] Once per day, the cleric can call upon the spirits of air to protect him while falling. This works just like the feather fall spell. [/QUOTE]
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