Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun Conversion - classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 1228350" data-attributes="member: 907"><p>I considered that, but I think athas.org did a pretty decent conversion of the bard, actually. I also considered just replacing the spells with level-based poisons, or possibly a poison-creating system (where you'd combine primary and secondary damage with save DC and get a final cost or something like that), but decided it was a bit too much work.</p><p> </p><p>The thing is that the 2e gladiator was a warrior that specialized in hand-to-hand combat, and the 2e Dark Sun fighter was a warrior that specialized in large-scale combat (getting abilities with fortifications, leading troops, and so on). I do think that if I create the appropriate feats (one to mimic armor optimization, another for reducing and/or negating non-proficiency penalties, and then a bunch to mimic the large-scale combat abilities of the fighter) I will get pretty close to the Dark Sun gladiators and fighters.</p><p> </p><p>I'm pretty sure I mentioned this in the races conversion, or possibly just in the manifesto (OK, that sounds real pretentious, but...). Only elves, humans and half-elves can be defilers, and only those three plus halflings can be preservers (I might allow mul too - it was a bit unclear whether their ability to be considered human for class purposes allowed them to take classes mul couldn't ordinarily get). Dwarves, thri-kreen, half-giants, and their ilk need not apply. That's the only race/class limitation I'll have, though. If a half-giant wants to be a rogue, he's welcome. He'll suck at it, but he can do it.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1228350, member: 907"] I considered that, but I think athas.org did a pretty decent conversion of the bard, actually. I also considered just replacing the spells with level-based poisons, or possibly a poison-creating system (where you'd combine primary and secondary damage with save DC and get a final cost or something like that), but decided it was a bit too much work. The thing is that the 2e gladiator was a warrior that specialized in hand-to-hand combat, and the 2e Dark Sun fighter was a warrior that specialized in large-scale combat (getting abilities with fortifications, leading troops, and so on). I do think that if I create the appropriate feats (one to mimic armor optimization, another for reducing and/or negating non-proficiency penalties, and then a bunch to mimic the large-scale combat abilities of the fighter) I will get pretty close to the Dark Sun gladiators and fighters. I'm pretty sure I mentioned this in the races conversion, or possibly just in the manifesto (OK, that sounds real pretentious, but...). Only elves, humans and half-elves can be defilers, and only those three plus halflings can be preservers (I might allow mul too - it was a bit unclear whether their ability to be considered human for class purposes allowed them to take classes mul couldn't ordinarily get). Dwarves, thri-kreen, half-giants, and their ilk need not apply. That's the only race/class limitation I'll have, though. If a half-giant wants to be a rogue, he's welcome. He'll suck at it, but he can do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun Conversion - classes
Top