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<blockquote data-quote="Staffan" data-source="post: 1232306" data-attributes="member: 907"><p><strong>Cleric core list, level 0 through 4</strong></p><p></p><p><span style="font-family: 'Verdana'">0-LEVEL CLERIC SPELLS (ORISONS)</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Cure Minor Wounds:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Cures 1 point of damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Magic:</strong> Detects spells and magic items within 60 ft.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Poison:</strong> Detects poison in one creature or object.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Guidance:</strong> +1 on one attack roll, saving throw, or skill check.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Inflict Minor Wounds:</strong> Touch attack, 1 point of damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Mending: </strong>Makes minor repairs on an object.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Read Magic:</strong> Read scrolls and spellbooks.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Resistance:</strong> Subject gains +1 on saving throws.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Virtue:</strong> Subject gains 1 temporary hp.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> </p><p><span style="font-family: 'Verdana'">1ST-LEVEL CLERIC SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Bane:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Enemies take –1 on attack rolls and saves against fear.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bless:</strong> Allies gain +1 on attack rolls and saves against fear.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bless Element* </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">: </span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Makes a small quantity of an element holy.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cause Fear:</strong> One creature of 5 HD or less flees for 1d4 rounds.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Command:</strong> One subject obeys selected command for 1 round.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Comprehend Languages:</strong> You understand all spoken and written languages.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Light Wounds:</strong> Cures 1d8 damage +1/level (max +5).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Deathwatch:</strong> Reveals how near death subjects within 30 ft. are.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Chaos/Evil/Good/Law:</strong> Reveals creatures, spells, or objects of selected alignment.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Undead:</strong> Reveals undead within 60 ft.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Divine Favor:</strong> You gain +1 per three levels on attack and damage rolls.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Doom:</strong> One subject takes –2 on attack rolls, damage rolls, saves, and checks.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Endure Elements:</strong> Exist comfortably in hot or cold environments.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Entropic Shield:</strong> Ranged attacks against you have 20% miss chance.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Hide from Undead:</strong> Undead can't perceive one subject/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Inflict Light Wounds: </strong>Touch deals 1d8 damage +1/level (max +5).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Magic Weapon: </strong>Weapon gains +1 bonus.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Merciful Shadows*:</strong> Shades one person from the sun.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Protection from Chaos/Evil/Good/Law:</strong> +2 to AC and saves, counter mind control, hedge out elementals and outsiders.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Remove Fear:</strong> Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sanctuary:</strong> Opponents can't attack you, and you can't attack.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Shield of Faith:</strong> Aura grants +2 or higher deflection bonus.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Monster I*:</strong> Calls extraplanar creature to fight for you.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> </p><p><span style="font-family: 'Verdana'">2ND-LEVEL CLERIC SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Aid:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Align Weapon: </strong>Weapon becomes good, evil, lawful, or chaotic.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Altruism*:</strong> Caster transfers hit points to another character.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Augury </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 9px">F</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Learns whether an action will be good or bad.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bear's Endurance:</strong> Subject gains +4 to Con for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bull's Strength:</strong> Subject gains +4 to Str for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Calm Emotions:</strong> Calms creatures, negating emotion effects.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Consecrate </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Fills area with positive energy, making undead weaker.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Moderate Wounds:</strong> Cures 2d8 damage +1/level (max +10).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Darkness:</strong> 20-ft. radius of supernatural shadow.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Death Knell:</strong> Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Delay Poison:</strong> Stops poison from harming subject for 1 hour/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Desecrate </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Fills area with negative energy, making undead stronger.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Eagle's Splendor:</strong> Subject gains +4 to Cha for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Enthrall:</strong> Captivates all within 100 ft. + 10 ft./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Find Traps:</strong> Notice traps as a rogue does.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Gentle Repose:</strong> Preserves one corpse.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Hold Person:</strong> Paralyzes one humanoid for 1 round/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Inflict Moderate Wounds:</strong> Touch attack, 2d8 damage +1/level (max +10).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Make Whole:</strong> Repairs an object.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Owl's Wisdom:</strong> Subject gains +4 to Wis for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Remove Paralysis:</strong> Frees one or more creatures from paralysis or <em>slow </em>effect.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Resist Energy:</strong> Ignores 10 (or more) points of damage/attack from specified energy type.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Restoration, Lesser:</strong> Dispels magical ability penalty or repairs 1d4 ability damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Shatter:</strong> Sonic vibration damages objects or crystalline creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Shield Other </strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 9px"><strong>F</strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>:</strong> You take half of subject's damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Silence:</strong> Negates sound in 15-ft. radius.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Spiritual Weapon: </strong>Magic weapon attacks on its own.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Status: </strong>Monitors condition, position of allies.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Monster II*:</strong> Calls extraplanar creature to fight for you.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Undetectable Alignment:</strong> Conceals alignment for 24 hours.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Zone of Truth:</strong> Subjects within range cannot lie.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> </p><p><span style="font-family: 'Verdana'">3RD-LEVEL CLERIC SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Bestow Curse:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Blindness/Deafness: </strong>Makes subject blinded or deafened.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Contagion:</strong> Infects subject with chosen disease.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Serious Wounds:</strong> Cures 3d8 damage +1/level (max +15).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Daylight:</strong> 60-ft. radius of bright light.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Deeper Darkness:</strong> Object sheds supernatural shadow in 60-ft. radius.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dispel Magic:</strong> Cancels spells and magical effects.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Glyph of Warding </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Inscription harms those who pass it.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Helping Hand:</strong> Ghostly hand leads subject to you.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Inflict Serious Wounds:</strong> Touch attack, 3d8 damage +1/level (max +15).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Invisibility Purge:</strong> Dispels invisibility within 5 ft./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Locate Object:</strong> Senses direction toward object (specific or type).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Magic Circle against Chaos/Evil/Good/Law:</strong> As <em>protection </em>spells, but 10 ft. radius and 10 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Magic Vestment:</strong> Armor or shield gains +1 enhancement per four levels.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Obscure Object: </strong>Masks object against scrying.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Prayer:</strong> Allies +1 bonus on most rolls, enemies –1 penalty.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Protection from Energy:</strong> Absorb 12 points/level of damage from one kind of energy.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Remove Blindness/Deafness:</strong> Cures normal or magical conditions.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Remove Curse:</strong> Frees object or person from curse.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Remove Disease:</strong> Cures all diseases affecting subject.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speak with Dead:</strong> Corpse answers one question/two levels.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Monster III*:</strong> Calls extraplanar creature to fight for you.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> </p><p><span style="font-family: 'Verdana'">4TH-LEVEL CLERIC SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Cure Critical Wounds:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Cures 4d8 damage +1/level (max +20).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Death Ward:</strong> Grants immunity to death spells and negative energy effects.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dimensional Anchor:</strong> Bars extradimensional movement.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Discern Lies:</strong> Reveals deliberate falsehoods.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dismissal:</strong> Forces a creature to return to native plane.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Divination </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Provides useful advice for specific proposed actions.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Divine Power:</strong> You gain attack bonus, +6 to Str, and 1 hp/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Freedom of Movement:</strong> Subject moves normally despite impediments.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Giant Vermin:</strong> Turns centipedes, scorpions, or spiders into giant vermin.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Imbue with Spell Ability:</strong> Transfer spells to subject.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Inflict Critical Wounds:</strong> Touch attack, 4d8 damage +1/level (max +20).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Magic Weapon, Greater:</strong> +1 bonus/four levels (max +5).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Neutralize Poison:</strong> Immunizes subject against poison, detoxifies venom in or </span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">on subject.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Planar Ally, Lesser </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">X</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Exchange services with a 6 HD extraplanar creature.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Poison:</strong> Touch deals 1d10 Con damage, repeats in 1 min.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Rejuvenate*:</strong> Repairs the damage done by defiling to an area.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Repel Vermin:</strong> Insects, spiders, and other vermin stay 10 ft. away.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Restoration </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Restores level and ability score drains.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sending:</strong> Delivers short message anywhere, instantly.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Spell Immunity:</strong> Subject is immune to one spell per four levels.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Monster IV*:</strong> Calls extraplanar creature to fight for you.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Tongues:</strong> Speak any language.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Staffan, post: 1232306, member: 907"] [b]Cleric core list, level 0 through 4[/b] [font=Verdana]0-LEVEL CLERIC SPELLS (ORISONS) [/font][b][font=Verdana][size=2]Cure Minor Wounds:[/size][/font][/b][font=Verdana][size=2] Cures 1 point of damage.[/size][/font] [font=Verdana][size=2][b]Detect Magic:[/b] Detects spells and magic items within 60 ft.[/size][/font] [font=Verdana][size=2][b]Detect Poison:[/b] Detects poison in one creature or object.[/size][/font] [font=Verdana][size=2][b]Guidance:[/b] +1 on one attack roll, saving throw, or skill check.[/size][/font] [font=Verdana][size=2][b]Inflict Minor Wounds:[/b] Touch attack, 1 point of damage.[/size][/font] [font=Verdana][size=2][b]Mending: [/b]Makes minor repairs on an object.[/size][/font] [font=Verdana][size=2][b]Read Magic:[/b] Read scrolls and spellbooks.[/size][/font] [font=Verdana][size=2][b]Resistance:[/b] Subject gains +1 on saving throws.[/size][/font] [font=Verdana][size=2][b]Virtue:[/b] Subject gains 1 temporary hp. [/size][/font] [font=Verdana]1ST-LEVEL CLERIC SPELLS [/font][b][font=Verdana][size=2]Bane:[/size][/font][/b][font=Verdana][size=2] Enemies take –1 on attack rolls and saves against fear.[/size][/font] [font=Verdana][size=2][b]Bless:[/b] Allies gain +1 on attack rolls and saves against fear.[/size][/font] [font=Verdana][size=2][b]Bless Element* [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]: [/size][/font][/b][font=Verdana][size=2]Makes a small quantity of an element holy.[/size][/font] [font=Verdana][size=2][b]Cause Fear:[/b] One creature of 5 HD or less flees for 1d4 rounds.[/size][/font] [font=Verdana][size=2][b]Command:[/b] One subject obeys selected command for 1 round.[/size][/font] [font=Verdana][size=2][b]Comprehend Languages:[/b] You understand all spoken and written languages.[/size][/font] [font=Verdana][size=2][b]Cure Light Wounds:[/b] Cures 1d8 damage +1/level (max +5).[/size][/font] [font=Verdana][size=2][b]Deathwatch:[/b] Reveals how near death subjects within 30 ft. are.[/size][/font] [font=Verdana][size=2][b]Detect Chaos/Evil/Good/Law:[/b] Reveals creatures, spells, or objects of selected alignment.[/size][/font] [font=Verdana][size=2][b]Detect Undead:[/b] Reveals undead within 60 ft.[/size][/font] [font=Verdana][size=2][b]Divine Favor:[/b] You gain +1 per three levels on attack and damage rolls.[/size][/font] [font=Verdana][size=2][b]Doom:[/b] One subject takes –2 on attack rolls, damage rolls, saves, and checks.[/size][/font] [font=Verdana][size=2][b]Endure Elements:[/b] Exist comfortably in hot or cold environments.[/size][/font] [font=Verdana][size=2][b]Entropic Shield:[/b] Ranged attacks against you have 20% miss chance.[/size][/font] [font=Verdana][size=2][b]Hide from Undead:[/b] Undead can't perceive one subject/level.[/size][/font] [font=Verdana][size=2][b]Inflict Light Wounds: [/b]Touch deals 1d8 damage +1/level (max +5).[/size][/font] [font=Verdana][size=2][b]Magic Weapon: [/b]Weapon gains +1 bonus.[/size][/font] [font=Verdana][size=2][b]Merciful Shadows*:[/b] Shades one person from the sun.[/size][/font] [font=Verdana][size=2][b]Protection from Chaos/Evil/Good/Law:[/b] +2 to AC and saves, counter mind control, hedge out elementals and outsiders.[/size][/font] [font=Verdana][size=2][b]Remove Fear:[/b] Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.[/size][/font] [font=Verdana][size=2][b]Sanctuary:[/b] Opponents can't attack you, and you can't attack.[/size][/font] [font=Verdana][size=2][b]Shield of Faith:[/b] Aura grants +2 or higher deflection bonus.[/size][/font] [font=Verdana][size=2][b]Summon Monster I*:[/b] Calls extraplanar creature to fight for you. [/size][/font] [font=Verdana]2ND-LEVEL CLERIC SPELLS [/font][b][font=Verdana][size=2]Aid:[/size][/font][/b][font=Verdana][size=2] +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).[/size][/font] [font=Verdana][size=2][b]Align Weapon: [/b]Weapon becomes good, evil, lawful, or chaotic.[/size][/font] [font=Verdana][size=2][b]Altruism*:[/b] Caster transfers hit points to another character.[/size][/font] [font=Verdana][size=2][b]Augury [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=1]F[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Learns whether an action will be good or bad.[/size][/font] [font=Verdana][size=2][b]Bear's Endurance:[/b] Subject gains +4 to Con for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Bull's Strength:[/b] Subject gains +4 to Str for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Calm Emotions:[/b] Calms creatures, negating emotion effects.[/size][/font] [font=Verdana][size=2][b]Consecrate [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Fills area with positive energy, making undead weaker.[/size][/font] [font=Verdana][size=2][b]Cure Moderate Wounds:[/b] Cures 2d8 damage +1/level (max +10).[/size][/font] [font=Verdana][size=2][b]Darkness:[/b] 20-ft. radius of supernatural shadow.[/size][/font] [font=Verdana][size=2][b]Death Knell:[/b] Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.[/size][/font] [font=Verdana][size=2][b]Delay Poison:[/b] Stops poison from harming subject for 1 hour/level.[/size][/font] [font=Verdana][size=2][b]Desecrate [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Fills area with negative energy, making undead stronger.[/size][/font] [font=Verdana][size=2][b]Eagle's Splendor:[/b] Subject gains +4 to Cha for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Enthrall:[/b] Captivates all within 100 ft. + 10 ft./level.[/size][/font] [font=Verdana][size=2][b]Find Traps:[/b] Notice traps as a rogue does.[/size][/font] [font=Verdana][size=2][b]Gentle Repose:[/b] Preserves one corpse.[/size][/font] [font=Verdana][size=2][b]Hold Person:[/b] Paralyzes one humanoid for 1 round/level.[/size][/font] [font=Verdana][size=2][b]Inflict Moderate Wounds:[/b] Touch attack, 2d8 damage +1/level (max +10).[/size][/font] [font=Verdana][size=2][b]Make Whole:[/b] Repairs an object.[/size][/font] [font=Verdana][size=2][b]Owl's Wisdom:[/b] Subject gains +4 to Wis for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Remove Paralysis:[/b] Frees one or more creatures from paralysis or [i]slow [/i]effect.[/size][/font] [font=Verdana][size=2][b]Resist Energy:[/b] Ignores 10 (or more) points of damage/attack from specified energy type.[/size][/font] [font=Verdana][size=2][b]Restoration, Lesser:[/b] Dispels magical ability penalty or repairs 1d4 ability damage.[/size][/font] [font=Verdana][size=2][b]Shatter:[/b] Sonic vibration damages objects or crystalline creatures.[/size][/font] [font=Verdana][size=2][b]Shield Other [/b][/size][/font][font=Verdana][size=1][b]F[/b][/size][/font][font=Verdana][size=2][b]:[/b] You take half of subject's damage.[/size][/font] [font=Verdana][size=2][b]Silence:[/b] Negates sound in 15-ft. radius.[/size][/font] [font=Verdana][size=2][b]Spiritual Weapon: [/b]Magic weapon attacks on its own.[/size][/font] [font=Verdana][size=2][b]Status: [/b]Monitors condition, position of allies.[/size][/font] [font=Verdana][size=2][b]Summon Monster II*:[/b] Calls extraplanar creature to fight for you.[/size][/font] [font=Verdana][size=2][b]Undetectable Alignment:[/b] Conceals alignment for 24 hours.[/size][/font] [font=Verdana][size=2][b]Zone of Truth:[/b] Subjects within range cannot lie. [/size][/font] [font=Verdana]3RD-LEVEL CLERIC SPELLS [/font][b][font=Verdana][size=2]Bestow Curse:[/size][/font][/b][font=Verdana][size=2] –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.[/size][/font] [font=Verdana][size=2][b]Blindness/Deafness: [/b]Makes subject blinded or deafened.[/size][/font] [font=Verdana][size=2][b]Contagion:[/b] Infects subject with chosen disease. [b]Cure Serious Wounds:[/b] Cures 3d8 damage +1/level (max +15). [b]Daylight:[/b] 60-ft. radius of bright light. [b]Deeper Darkness:[/b] Object sheds supernatural shadow in 60-ft. radius. [b]Dispel Magic:[/b] Cancels spells and magical effects. [b]Glyph of Warding [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Inscription harms those who pass it.[/size][/font] [font=Verdana][size=2][b]Helping Hand:[/b] Ghostly hand leads subject to you.[/size][/font] [font=Verdana][size=2][b]Inflict Serious Wounds:[/b] Touch attack, 3d8 damage +1/level (max +15).[/size][/font] [font=Verdana][size=2][b]Invisibility Purge:[/b] Dispels invisibility within 5 ft./level.[/size][/font] [font=Verdana][size=2][b]Locate Object:[/b] Senses direction toward object (specific or type).[/size][/font] [font=Verdana][size=2][b]Magic Circle against Chaos/Evil/Good/Law:[/b] As [i]protection [/i]spells, but 10 ft. radius and 10 min./level.[/size][/font] [font=Verdana][size=2][b]Magic Vestment:[/b] Armor or shield gains +1 enhancement per four levels.[/size][/font] [font=Verdana][size=2][b]Obscure Object: [/b]Masks object against scrying.[/size][/font] [font=Verdana][size=2][b]Prayer:[/b] Allies +1 bonus on most rolls, enemies –1 penalty.[/size][/font] [font=Verdana][size=2][b]Protection from Energy:[/b] Absorb 12 points/level of damage from one kind of energy.[/size][/font] [font=Verdana][size=2][b]Remove Blindness/Deafness:[/b] Cures normal or magical conditions.[/size][/font] [font=Verdana][size=2][b]Remove Curse:[/b] Frees object or person from curse.[/size][/font] [font=Verdana][size=2][b]Remove Disease:[/b] Cures all diseases affecting subject.[/size][/font] [font=Verdana][size=2][b]Speak with Dead:[/b] Corpse answers one question/two levels.[/size][/font] [font=Verdana][size=2][b]Summon Monster III*:[/b] Calls extraplanar creature to fight for you. [/size][/font] [font=Verdana]4TH-LEVEL CLERIC SPELLS [/font][b][font=Verdana][size=2]Cure Critical Wounds:[/size][/font][/b][font=Verdana][size=2] Cures 4d8 damage +1/level (max +20).[/size][/font] [font=Verdana][size=2][b]Death Ward:[/b] Grants immunity to death spells and negative energy effects.[/size][/font] [font=Verdana][size=2][b]Dimensional Anchor:[/b] Bars extradimensional movement.[/size][/font] [font=Verdana][size=2][b]Discern Lies:[/b] Reveals deliberate falsehoods.[/size][/font] [font=Verdana][size=2][b]Dismissal:[/b] Forces a creature to return to native plane.[/size][/font] [font=Verdana][size=2][b]Divination [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Provides useful advice for specific proposed actions.[/size][/font] [font=Verdana][size=2][b]Divine Power:[/b] You gain attack bonus, +6 to Str, and 1 hp/level.[/size][/font] [font=Verdana][size=2][b]Freedom of Movement:[/b] Subject moves normally despite impediments.[/size][/font] [font=Verdana][size=2][b]Giant Vermin:[/b] Turns centipedes, scorpions, or spiders into giant vermin.[/size][/font] [font=Verdana][size=2][b]Imbue with Spell Ability:[/b] Transfer spells to subject.[/size][/font] [font=Verdana][size=2][b]Inflict Critical Wounds:[/b] Touch attack, 4d8 damage +1/level (max +20).[/size][/font] [font=Verdana][size=2][b]Magic Weapon, Greater:[/b] +1 bonus/four levels (max +5).[/size][/font] [font=Verdana][size=2][b]Neutralize Poison:[/b] Immunizes subject against poison, detoxifies venom in or [/size][/font][font=Verdana][size=2]on subject.[/size][/font] [font=Verdana][size=2][b]Planar Ally, Lesser [/b][/size][b][/b][/font][b][font=Verdana][size=1]X[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Exchange services with a 6 HD extraplanar creature.[/size][/font] [font=Verdana][size=2][b]Poison:[/b] Touch deals 1d10 Con damage, repeats in 1 min.[/size][/font] [font=Verdana][size=2][b]Rejuvenate*:[/b] Repairs the damage done by defiling to an area.[/size][/font] [font=Verdana][size=2][b]Repel Vermin:[/b] Insects, spiders, and other vermin stay 10 ft. away.[/size][/font] [font=Verdana][size=2][b]Restoration [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Restores level and ability score drains.[/size][/font] [font=Verdana][size=2][b]Sending:[/b] Delivers short message anywhere, instantly.[/size][/font] [font=Verdana][size=2][b]Spell Immunity:[/b] Subject is immune to one spell per four levels.[/size][/font] [font=Verdana][size=2][b]Summon Monster IV*:[/b] Calls extraplanar creature to fight for you.[/size][/font] [font=Verdana][size=2][b]Tongues:[/b] Speak any language. [/size][/font] [/QUOTE]
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