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Dark Sun conversion - divine spell lists
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<blockquote data-quote="Staffan" data-source="post: 1232338" data-attributes="member: 907"><p><strong>Druid core list, levels 0 through 4</strong></p><p></p><p><span style="font-family: 'Verdana'">0-LEVEL DRUID SPELLS (ORISONS)</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Cure Minor Wounds:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Cures 1 point of damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Magic:</strong> Detects spells and magic items within 60 ft.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Poison:</strong> Detects poison in one creature or object.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Guidance:</strong> +1 on one attack roll, saving throw, or skill check.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Know Direction:</strong> You discern north.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Mending:</strong> Makes minor repairs on an object.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Read Magic:</strong> Read scrolls and spellbooks.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Resistance:</strong> Subject gains +1 bonus on saving throws.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Virtue:</strong> Subject gains 1 temporary hp.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">1ST-LEVEL DRUID SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Calm Animals:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Calms (2d4 + level) HD of animals.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Charm Animal:</strong> Makes one animal your friend.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Light Wounds:</strong> Cures 1d8 damage +1/level (max +5).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Animals or Plants:</strong> Detects kinds of animals or plants.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Detect Snares and Pits:</strong> Reveals natural or primitive traps.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Endure Elements:</strong> Exist comfortably in hot or cold environments.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Entangle:</strong> Plants entangle everyone in 40-ft.-radius.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Goodberry:</strong> 2d4 berries each cure 1 hp (max 8 hp/24 hours).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Hide from Animals:</strong> Animals can't perceive one subject/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Jump:</strong> Subject gets bonus on Jump checks.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Longstrider:</strong> Your speed increases by 10 ft.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Magic Fang:</strong> One natural weapon of subject creature gets +1 on attack and damage rolls.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Merciful Shadows*:</strong> Shades one person from the sun.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Pass without Trace:</strong> One subject/level leaves no tracks.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Shillelagh:</strong> Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speak with Animals:</strong> You can communicate with animals.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally I*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'">2ND-LEVEL DRUID SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Animal Messenger:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Sends a Tiny animal to a specific place.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Animal Trance:</strong> Fascinates 2d6 HD of animals.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Barkskin:</strong> Grants +2 (or higher) enhancement to natural armor.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bear's Endurance:</strong> Subject gains +4 to Con for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bull's Strength:</strong> Subject gains +4 to Str for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cat's Grace:</strong> Subject gains +4 to Dex for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Delay Poison:</strong> Stops poison from harming subject for 1 hour/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Hold Animal:</strong> Paralyzes one animal for 1 round/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Owl's Wisdom:</strong> Subject gains +4 to Wis for 1 min./level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Reduce Animal:</strong> Shrinks one willing animal.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Resist Energy:</strong> Ignores 10 (or more) points of damage/attack from specified energy type.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Restoration, Lesser:</strong> Dispels magical ability penalty or repairs 1d4 ability damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally II*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Swarm:</strong> Summons swarm of bats, rats, or spiders.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Tree Shape:</strong> You look exactly like a tree for 1 hour/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Warp Wood:</strong> Bends wood (shaft, handle, door, plank).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Wood Shape:</strong> Rearranges wooden objects to suit you.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">3RD-LEVEL DRUID SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Contagion:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Infects subject with chosen disease.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Moderate Wounds:</strong> Cures 2d8 damage +1/level (max +10).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Daylight:</strong> 60-ft. radius of bright light.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Diminish Plants:</strong> Reduces size or blights growth of normal plants.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dominate Animal:</strong> Subject animal obeys silent mental commands.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Magic Fang, Greater:</strong> One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Neutralize Poison:</strong> Immunizes subject against poison, detoxifies venom in or on subject.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Plant Growth:</strong> Grows vegetation, improves crops.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Poison:</strong> Touch deals 1d10 Con damage, repeats in 1 min.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Protection from Energy:</strong> Absorb 12 points/level of damage from one kind of energy.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Remove Disease:</strong> Cures all diseases affecting subject.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Snare:</strong> Creates a magic booby trap.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speak with Plants:</strong> You can talk to normal plants and plant creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Spike Growth:</strong> Creatures in area take 1d4 damage, may be <em>slowed.</em></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally III*:</strong> Calls creature to fight.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">4TH-LEVEL DRUID SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Antiplant Shell:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Keeps animated plants at bay.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Blight:</strong> Withers one plant or deals 1d6/level damage to plant creature.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Command Plants:</strong> Sway the actions of one or more plant creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Serious Wounds:</strong> Cures 3d8 damage +1/level (max +15).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dispel Magic:</strong> Cancels spells and magical effects.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Freedom of Movement:</strong> Subject moves normally despite impediments.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Giant Vermin:</strong> Turns centipedes, scorpions, or spiders into giant vermin.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Reincarnate:</strong> Brings dead subject back in a random body.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Rejuvenate*:</strong> Repairs the damage done by defiling to an area.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Repel Vermin:</strong> Insects, spiders, and other vermin stay 10 ft. away.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Scrying </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">F</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Spies on subject from a distance.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally IV*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Staffan, post: 1232338, member: 907"] [b]Druid core list, levels 0 through 4[/b] [font=Verdana]0-LEVEL DRUID SPELLS (ORISONS) [/font][b][font=Verdana][size=2]Cure Minor Wounds:[/size][/font][/b][font=Verdana][size=2] Cures 1 point of damage.[/size][/font] [font=Verdana][size=2][b]Detect Magic:[/b] Detects spells and magic items within 60 ft.[/size][/font] [font=Verdana][size=2][b]Detect Poison:[/b] Detects poison in one creature or object.[/size][/font] [font=Verdana][size=2][b]Guidance:[/b] +1 on one attack roll, saving throw, or skill check.[/size][/font] [font=Verdana][size=2][b]Know Direction:[/b] You discern north.[/size][/font] [font=Verdana][size=2][b]Mending:[/b] Makes minor repairs on an object.[/size][/font] [font=Verdana][size=2][b]Read Magic:[/b] Read scrolls and spellbooks.[/size][/font] [font=Verdana][size=2][b]Resistance:[/b] Subject gains +1 bonus on saving throws.[/size][/font] [font=Verdana][size=2][b]Virtue:[/b] Subject gains 1 temporary hp.[/size][/font] [font=Verdana]1ST-LEVEL DRUID SPELLS[/font] [b][font=Verdana][size=2]Calm Animals:[/size][/font][/b][font=Verdana][size=2] Calms (2d4 + level) HD of animals.[/size][/font] [font=Verdana][size=2][b]Charm Animal:[/b] Makes one animal your friend.[/size][/font] [font=Verdana][size=2][b]Cure Light Wounds:[/b] Cures 1d8 damage +1/level (max +5).[/size][/font] [font=Verdana][size=2][b]Detect Animals or Plants:[/b] Detects kinds of animals or plants.[/size][/font] [font=Verdana][size=2][b]Detect Snares and Pits:[/b] Reveals natural or primitive traps.[/size][/font] [font=Verdana][size=2][b]Endure Elements:[/b] Exist comfortably in hot or cold environments.[/size][/font] [font=Verdana][size=2][b]Entangle:[/b] Plants entangle everyone in 40-ft.-radius.[/size][/font] [font=Verdana][size=2][b]Goodberry:[/b] 2d4 berries each cure 1 hp (max 8 hp/24 hours).[/size][/font] [font=Verdana][size=2][b]Hide from Animals:[/b] Animals can't perceive one subject/level.[/size][/font] [font=Verdana][size=2][b]Jump:[/b] Subject gets bonus on Jump checks.[/size][/font] [font=Verdana][size=2][b]Longstrider:[/b] Your speed increases by 10 ft.[/size][/font] [font=Verdana][size=2][b]Magic Fang:[/b] One natural weapon of subject creature gets +1 on attack and damage rolls.[/size][/font] [font=Verdana][size=2][b]Merciful Shadows*:[/b] Shades one person from the sun.[/size][/font] [font=Verdana][size=2][b]Pass without Trace:[/b] One subject/level leaves no tracks.[/size][/font] [font=Verdana][size=2][b]Shillelagh:[/b] Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Speak with Animals:[/b] You can communicate with animals.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally I*:[/b] Calls creature to fight. [/size][/font][font=Verdana] 2ND-LEVEL DRUID SPELLS [/font][b][font=Verdana][size=2]Animal Messenger:[/size][/font][/b][font=Verdana][size=2] Sends a Tiny animal to a specific place.[/size][/font] [font=Verdana][size=2][b]Animal Trance:[/b] Fascinates 2d6 HD of animals.[/size][/font] [font=Verdana][size=2][b]Barkskin:[/b] Grants +2 (or higher) enhancement to natural armor.[/size][/font] [font=Verdana][size=2][b]Bear's Endurance:[/b] Subject gains +4 to Con for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Bull's Strength:[/b] Subject gains +4 to Str for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Cat's Grace:[/b] Subject gains +4 to Dex for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Delay Poison:[/b] Stops poison from harming subject for 1 hour/level.[/size][/font] [font=Verdana][size=2][b]Hold Animal:[/b] Paralyzes one animal for 1 round/level.[/size][/font] [font=Verdana][size=2][b]Owl's Wisdom:[/b] Subject gains +4 to Wis for 1 min./level.[/size][/font] [font=Verdana][size=2][b]Reduce Animal:[/b] Shrinks one willing animal.[/size][/font] [font=Verdana][size=2][b]Resist Energy:[/b] Ignores 10 (or more) points of damage/attack from specified energy type.[/size][/font] [font=Verdana][size=2][b]Restoration, Lesser:[/b] Dispels magical ability penalty or repairs 1d4 ability damage.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally II*:[/b] Calls creature to fight.[/size][/font] [font=Verdana][size=2][b]Summon Swarm:[/b] Summons swarm of bats, rats, or spiders.[/size][/font] [font=Verdana][size=2][b]Tree Shape:[/b] You look exactly like a tree for 1 hour/level.[/size][/font] [font=Verdana][size=2][b]Warp Wood:[/b] Bends wood (shaft, handle, door, plank).[/size][/font] [font=Verdana][size=2][b]Wood Shape:[/b] Rearranges wooden objects to suit you.[/size][/font] [font=Verdana]3RD-LEVEL DRUID SPELLS [/font][b][font=Verdana][size=2]Contagion:[/size][/font][/b][font=Verdana][size=2] Infects subject with chosen disease.[/size][/font] [font=Verdana][size=2][b]Cure Moderate Wounds:[/b] Cures 2d8 damage +1/level (max +10).[/size][/font] [font=Verdana][size=2][b]Daylight:[/b] 60-ft. radius of bright light.[/size][/font] [font=Verdana][size=2][b]Diminish Plants:[/b] Reduces size or blights growth of normal plants.[/size][/font] [font=Verdana][size=2][b]Dominate Animal:[/b] Subject animal obeys silent mental commands.[/size][/font] [font=Verdana][size=2][b]Magic Fang, Greater:[/b] One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).[/size][/font] [font=Verdana][size=2][b]Neutralize Poison:[/b] Immunizes subject against poison, detoxifies venom in or on subject.[/size][/font] [font=Verdana][size=2][b]Plant Growth:[/b] Grows vegetation, improves crops.[/size][/font] [font=Verdana][size=2][b]Poison:[/b] Touch deals 1d10 Con damage, repeats in 1 min.[/size][/font] [font=Verdana][size=2][b]Protection from Energy:[/b] Absorb 12 points/level of damage from one kind of energy.[/size][/font] [font=Verdana][size=2][b]Remove Disease:[/b] Cures all diseases affecting subject.[/size][/font] [font=Verdana][size=2][b]Snare:[/b] Creates a magic booby trap.[/size][/font] [font=Verdana][size=2][b]Speak with Plants:[/b] You can talk to normal plants and plant creatures.[/size][/font] [font=Verdana][size=2][b]Spike Growth:[/b] Creatures in area take 1d4 damage, may be [i]slowed.[/i][/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally III*:[/b] Calls creature to fight.[/size][/font] [font=Verdana]4TH-LEVEL DRUID SPELLS[/font] [b][font=Verdana][size=2]Antiplant Shell:[/size][/font][/b][font=Verdana][size=2] Keeps animated plants at bay.[/size][/font] [font=Verdana][size=2][b]Blight:[/b] Withers one plant or deals 1d6/level damage to plant creature.[/size][/font] [font=Verdana][size=2][b]Command Plants:[/b] Sway the actions of one or more plant creatures.[/size][/font] [font=Verdana][size=2][b]Cure Serious Wounds:[/b] Cures 3d8 damage +1/level (max +15).[/size][/font] [font=Verdana][size=2][b]Dispel Magic:[/b] Cancels spells and magical effects.[/size][/font] [font=Verdana][size=2][b]Freedom of Movement:[/b] Subject moves normally despite impediments.[/size][/font] [font=Verdana][size=2][b]Giant Vermin:[/b] Turns centipedes, scorpions, or spiders into giant vermin.[/size][/font] [font=Verdana][size=2][b]Reincarnate:[/b] Brings dead subject back in a random body.[/size][/font] [font=Verdana][size=2][b]Rejuvenate*:[/b] Repairs the damage done by defiling to an area.[/size][/font] [font=Verdana][size=2][b]Repel Vermin:[/b] Insects, spiders, and other vermin stay 10 ft. away.[/size][/font] [font=Verdana][size=2][b]Scrying [/b][/size][b][/b][/font][b][font=Verdana][size=1]F[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Spies on subject from a distance.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally IV*:[/b] Calls creature to fight. [/size][/font] [/QUOTE]
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Dark Sun conversion - divine spell lists
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