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<blockquote data-quote="Staffan" data-source="post: 1232347" data-attributes="member: 907"><p><strong>Druid spells, levels 5 through 9</strong></p><p></p><p><span style="font-family: 'Verdana'">5TH-LEVEL DRUID SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Animal Growth:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> One animal/two levels doubles in size.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Atonement:</strong> Removes burden of misdeeds from subject.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Awaken </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">X</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Animal or tree gains human intellect.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Baleful Polymorph:</strong> Transforms subject into harmless animal.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Commune with Nature:</strong> Learn about terrain for 1 mile/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Critical Wounds:</strong> Cures 4d8 damage +1/level (max +20).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Death Ward:</strong> Grants immunity to all death spells and negative energy effects.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Hallow </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Designates location as holy.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally V*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Tree Stride:</strong> Step from one tree to another far away.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Unhallow </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Designates location as unholy.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Wall of Thorns:</strong> Thorns damage anyone who tries to pass.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">6TH-LEVEL DRUID SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Antilife Shell:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> 10-ft.-radius field hedges out living creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bear's Endurance, Mass:</strong> As <em>bear's endurance</em>, affects one subject/ level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bull's Strength, Mass:</strong> As <em>bull's strength</em>, affects one subject/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cat's Grace, Mass:</strong> As <em>cat's grace</em>, affects one subject/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Create Tree of Life*:</strong> Turns a sapling into a Tree of Life</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Light Wounds, Mass:</strong> Cures 1d8 damage +1/level for many creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Dispel Magic, Greater:</strong> As <em>dispel magic, </em>but +20 on check.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Find the Path:</strong> Shows most direct way to a location.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Ironwood:</strong> Magic wood is strong as steel.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Liveoak:</strong> Oak becomes treant guardian.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Owl's Wisdom, Mass:</strong> As <em>owl's wisdom</em>, affects one subject/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Repel Wood:</strong> Pushes away wooden objects.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Spellstaff:</strong> Stores one spell in wooden quarterstaff.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally VI*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Transport via Plants:</strong> Move instantly from one plant to another of the same kind.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">7TH-LEVEL DRUID SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Animate Plants:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> One or more plants animate and fight for you.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Bane of the Defilers*:</strong> Turns one projectile into a projectile of <em>defiler </em></span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px"><em>slaying.</em></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Changestaff:</strong> Your staff becomes a treant on command.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Creeping Doom:</strong> Swarms of centipedes attack at your command.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Moderate Wounds, Mass:</strong> Cures 2d8 damage +1/level for many creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Heal:</strong> Cures 10 points/level of damage, all diseases and mental conditions.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Scrying, Greater:</strong> As <em>scrying</em>, but faster and longer.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally VII*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Transmute Metal to Wood: </strong>Metal within 40 ft. becomes wood.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>True Seeing </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Lets you see all things as they really are.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Wild Lands*:</strong> Area attracts violent and savage creatures.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">8TH-LEVEL DRUID SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Animal Shapes:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> One ally/level polymorphs into chosen animal.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Control Plants:</strong> Control actions of one or more plant creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Serious Wounds, Mass:</strong> Cures 3d8 damage +1/level for many</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Finger of Death:</strong> Kills one subject.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Reverse Gravity:</strong> Objects and creatures fall upward.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally VIII*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Word of Recall:</strong> Teleports you back to designated place.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">9TH-LEVEL DRUID SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Antipathy:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Object or location affected by spell repels certain creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Cure Critical Wounds, Mass:</strong> Cures 4d8 damage +1/level for many creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Elemental Swarm:</strong> Summons multiple elementals.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Foresight:</strong> "Sixth sense" warns of impending danger.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Regenerate:</strong> Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Shambler:</strong> Summons 1d4+2 shambling mounds to fight for you.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Shapechange </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">F</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Transforms you into any creature, and change forms once per round.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Summon Nature's Ally IX*:</strong> Calls creature to fight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sympathy </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Object or location attracts certain creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Staffan, post: 1232347, member: 907"] [b]Druid spells, levels 5 through 9[/b] [font=Verdana]5TH-LEVEL DRUID SPELLS [/font][b][font=Verdana][size=2]Animal Growth:[/size][/font][/b][font=Verdana][size=2] One animal/two levels doubles in size.[/size][/font] [font=Verdana][size=2][b]Atonement:[/b] Removes burden of misdeeds from subject.[/size][/font] [font=Verdana][size=2][b]Awaken [/b][/size][b][/b][/font][b][font=Verdana][size=1]X[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Animal or tree gains human intellect.[/size][/font] [font=Verdana][size=2][b]Baleful Polymorph:[/b] Transforms subject into harmless animal.[/size][/font] [font=Verdana][size=2][b]Commune with Nature:[/b] Learn about terrain for 1 mile/level.[/size][/font] [font=Verdana][size=2][b]Cure Critical Wounds:[/b] Cures 4d8 damage +1/level (max +20).[/size][/font] [font=Verdana][size=2][b]Death Ward:[/b] Grants immunity to all death spells and negative energy effects.[/size][/font] [font=Verdana][size=2][b]Hallow [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Designates location as holy.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally V*:[/b] Calls creature to fight.[/size][/font] [font=Verdana][size=2][b]Tree Stride:[/b] Step from one tree to another far away.[/size][/font] [font=Verdana][size=2][b]Unhallow [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Designates location as unholy.[/size][/font] [font=Verdana][size=2][b]Wall of Thorns:[/b] Thorns damage anyone who tries to pass.[/size][/font] [font=Verdana]6TH-LEVEL DRUID SPELLS[/font] [b][font=Verdana][size=2]Antilife Shell:[/size][/font][/b][font=Verdana][size=2] 10-ft.-radius field hedges out living creatures.[/size][/font] [font=Verdana][size=2][b]Bear's Endurance, Mass:[/b] As [i]bear's endurance[/i], affects one subject/ level.[/size][/font] [font=Verdana][size=2][b]Bull's Strength, Mass:[/b] As [i]bull's strength[/i], affects one subject/level.[/size][/font] [font=Verdana][size=2][b]Cat's Grace, Mass:[/b] As [i]cat's grace[/i], affects one subject/level.[/size][/font] [font=Verdana][size=2][b]Create Tree of Life*:[/b] Turns a sapling into a Tree of Life[/size][/font] [font=Verdana][size=2][b]Cure Light Wounds, Mass:[/b] Cures 1d8 damage +1/level for many creatures.[/size][/font] [font=Verdana][size=2][b]Dispel Magic, Greater:[/b] As [i]dispel magic, [/i]but +20 on check.[/size][/font] [font=Verdana][size=2][b]Find the Path:[/b] Shows most direct way to a location.[/size][/font] [font=Verdana][size=2][b]Ironwood:[/b] Magic wood is strong as steel.[/size][/font] [font=Verdana][size=2][b]Liveoak:[/b] Oak becomes treant guardian.[/size][/font] [font=Verdana][size=2][b]Owl's Wisdom, Mass:[/b] As [i]owl's wisdom[/i], affects one subject/level.[/size][/font] [font=Verdana][size=2][b]Repel Wood:[/b] Pushes away wooden objects.[/size][/font] [font=Verdana][size=2][b]Spellstaff:[/b] Stores one spell in wooden quarterstaff.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally VI*:[/b] Calls creature to fight.[/size][/font] [font=Verdana][size=2][b]Transport via Plants:[/b] Move instantly from one plant to another of the same kind.[/size][/font] [font=Verdana]7TH-LEVEL DRUID SPELLS[/font] [b][font=Verdana][size=2]Animate Plants:[/size][/font][/b][font=Verdana][size=2] One or more plants animate and fight for you.[/size][/font] [font=Verdana][size=2][b]Bane of the Defilers*:[/b] Turns one projectile into a projectile of [i]defiler [/i][/size][/font][font=Verdana][size=2][i]slaying.[/i][/size][/font] [font=Verdana][size=2][b]Changestaff:[/b] Your staff becomes a treant on command.[/size][/font] [font=Verdana][size=2][b]Creeping Doom:[/b] Swarms of centipedes attack at your command.[/size][/font] [font=Verdana][size=2][b]Cure Moderate Wounds, Mass:[/b] Cures 2d8 damage +1/level for many creatures.[/size][/font] [font=Verdana][size=2][b]Heal:[/b] Cures 10 points/level of damage, all diseases and mental conditions.[/size][/font] [font=Verdana][size=2][b]Scrying, Greater:[/b] As [i]scrying[/i], but faster and longer.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally VII*:[/b] Calls creature to fight.[/size][/font] [font=Verdana][size=2][b]Transmute Metal to Wood: [/b]Metal within 40 ft. becomes wood.[/size][/font] [font=Verdana][size=2][b]True Seeing [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Lets you see all things as they really are.[/size][/font] [font=Verdana][size=2][b]Wild Lands*:[/b] Area attracts violent and savage creatures.[/size][/font] [font=Verdana]8TH-LEVEL DRUID SPELLS[/font] [b][font=Verdana][size=2]Animal Shapes:[/size][/font][/b][font=Verdana][size=2] One ally/level polymorphs into chosen animal.[/size][/font] [font=Verdana][size=2][b]Control Plants:[/b] Control actions of one or more plant creatures.[/size][/font] [font=Verdana][size=2][b]Cure Serious Wounds, Mass:[/b] Cures 3d8 damage +1/level for many[/size][/font] [font=Verdana][size=2]creatures.[/size][/font] [font=Verdana][size=2][b]Finger of Death:[/b] Kills one subject.[/size][/font] [font=Verdana][size=2][b]Reverse Gravity:[/b] Objects and creatures fall upward.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally VIII*:[/b] Calls creature to fight.[/size][/font] [font=Verdana][size=2][b]Word of Recall:[/b] Teleports you back to designated place.[/size][/font] [font=Verdana]9TH-LEVEL DRUID SPELLS[/font] [b][font=Verdana][size=2]Antipathy:[/size][/font][/b][font=Verdana][size=2] Object or location affected by spell repels certain creatures.[/size][/font] [font=Verdana][size=2][b]Cure Critical Wounds, Mass:[/b] Cures 4d8 damage +1/level for many creatures.[/size][/font] [font=Verdana][size=2][b]Elemental Swarm:[/b] Summons multiple elementals.[/size][/font] [font=Verdana][size=2][b]Foresight:[/b] "Sixth sense" warns of impending danger.[/size][/font] [font=Verdana][size=2][b]Regenerate:[/b] Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).[/size][/font] [font=Verdana][size=2][b]Shambler:[/b] Summons 1d4+2 shambling mounds to fight for you.[/size][/font] [font=Verdana][size=2][b]Shapechange [/b][/size][b][/b][/font][b][font=Verdana][size=1]F[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Transforms you into any creature, and change forms once per round.[/size][/font] [font=Verdana][size=2][b]Summon Nature's Ally IX*:[/b] Calls creature to fight.[/size][/font] [font=Verdana][size=2][b]Sympathy [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Object or location attracts certain creatures. [/size][/font] [/QUOTE]
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