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Dark Sun conversion - divine spell lists
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<blockquote data-quote="Staffan" data-source="post: 1232352" data-attributes="member: 907"><p><strong>Air spells, all levels</strong></p><p></p><p><span style="font-family: 'Verdana'">0-LEVEL AIR SPELLS (ORISONS)</span></p><p><span style="font-family: 'Verdana'">(none)</span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">1ST-LEVEL AIR SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Curse of Tongues*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Makes the victim unable to form coherent speech, and stops verbal components</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Deep Breath*:</strong> Target does not need to breathe for 1 minute/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Obscuring Mist:</strong> Fog surrounds you.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">2ND-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Channel Stench*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Victims in a cone may be sickened.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Coat of Mist*:</strong> Caster is surrounded by mists, providing concealment and +2 to saves vs. fire.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Gust of Wind:</strong> Blows away or knocks down smaller creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Slave Scent*:</strong> Learn whether a person is a slave, escaped slave, freeman, or noble.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sound Burst:</strong> Deals 1d8 sonic damage to subjects; may stun them.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Steal Breath*:</strong> Removes the air from victim's lungs, dazing them.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Whispers*:</strong> Lets the caster listen in on conversations within sight.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Winds of Change*:</strong> Victim's alignment depends on the wind.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">3RD-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Air Lens*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Lens in the sky directs bolts of intensified sunlight against targets</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Call Lightning:</strong> Calls down lightning bolts (3d6 per bolt) from sky.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Wind Wall:</strong> Deflects arrows, smaller creatures, and gases.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">4TH-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Air Walk:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Subject treads on air as if solid (climb at 45-degree angle).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Defiler Scent*:</strong> Learns whether one target/level is a defiler or not.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Intensification of Weather*:</strong> Target is doubly affected by natural weather and more affected by magical weather.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Protection from Weather:*</strong> Target is immune to natural weather and somewhat protected from magical weather.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">5TH-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Bad Weather*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Makes temperature and wind speed near target less tolerable.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Call Lightning Storm:</strong> As <em>call lightning, </em>but 5d6 damage per bolt.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Chimes of Finding*</strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">F</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">: </span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Finds a person by moving chimes over a map.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Control Winds:</strong> Change wind direction and speed.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Good Weather*:</strong> Makes temperature and wind speed near target more comfortable.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Insect Plague:</strong> Locust swarms attack creatures.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sands of Time*</strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">F</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Reverses or accellerates erosion of time.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">6TH-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Mark of the Hunted*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Victim becomes hunted by a fierce beast.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Silt Tides*:</strong> Raises or lowers silt within 30 ft/level by 10 ft.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Wind Walk:</strong> You and your allies turn vaporous and travel fast.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">7TH-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Control Weather:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Changes weather in local area.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Ethereal Jaunt:</strong> You become ethereal for 1 round/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Scirocco*:</strong> Summons a powerful but uncontrollable wind.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">8TH-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Whirlwind:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Cyclone deals damage and can pick up creatures.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">9TH-LEVEL AIR SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Astral Projection </span></span><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Projects you and companions onto Astral Plane.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Etherealness:</strong> Travel to Ethereal Plane with companions.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Storm of Vengeance:</strong> Storm rains acid, lightning, and hail.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Staffan, post: 1232352, member: 907"] [b]Air spells, all levels[/b] [font=Verdana]0-LEVEL AIR SPELLS (ORISONS) (none) 1ST-LEVEL AIR SPELLS [/font][b][font=Verdana][size=2]Curse of Tongues*:[/size][/font][/b][font=Verdana][size=2] Makes the victim unable to form coherent speech, and stops verbal components[/size][/font] [font=Verdana][size=2][b]Deep Breath*:[/b] Target does not need to breathe for 1 minute/level.[/size][/font] [font=Verdana][size=2][b]Obscuring Mist:[/b] Fog surrounds you.[/size][/font] [font=Verdana]2ND-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Channel Stench*:[/size][/font][/b][font=Verdana][size=2] Victims in a cone may be sickened.[/size][/font] [font=Verdana][size=2][b]Coat of Mist*:[/b] Caster is surrounded by mists, providing concealment and +2 to saves vs. fire.[/size][/font] [font=Verdana][size=2][b]Gust of Wind:[/b] Blows away or knocks down smaller creatures.[/size][/font] [font=Verdana][size=2][b]Slave Scent*:[/b] Learn whether a person is a slave, escaped slave, freeman, or noble.[/size][/font] [font=Verdana][size=2][b]Sound Burst:[/b] Deals 1d8 sonic damage to subjects; may stun them.[/size][/font] [font=Verdana][size=2][b]Steal Breath*:[/b] Removes the air from victim's lungs, dazing them.[/size][/font] [font=Verdana][size=2][b]Whispers*:[/b] Lets the caster listen in on conversations within sight.[/size][/font] [font=Verdana][size=2][b]Winds of Change*:[/b] Victim's alignment depends on the wind.[/size][/font] [font=Verdana]3RD-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Air Lens*:[/size][/font][/b][font=Verdana][size=2] Lens in the sky directs bolts of intensified sunlight against targets[/size][/font] [font=Verdana][size=2][b]Call Lightning:[/b] Calls down lightning bolts (3d6 per bolt) from sky.[/size][/font] [font=Verdana][size=2][b]Wind Wall:[/b] Deflects arrows, smaller creatures, and gases.[/size][/font] [font=Verdana]4TH-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Air Walk:[/size][/font][/b][font=Verdana][size=2] Subject treads on air as if solid (climb at 45-degree angle).[/size][/font] [font=Verdana][size=2][b]Defiler Scent*:[/b] Learns whether one target/level is a defiler or not.[/size][/font] [font=Verdana][size=2][b]Intensification of Weather*:[/b] Target is doubly affected by natural weather and more affected by magical weather.[/size][/font] [font=Verdana][size=2][b]Protection from Weather:*[/b] Target is immune to natural weather and somewhat protected from magical weather.[/size][/font] [font=Verdana]5TH-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Bad Weather*:[/size][/font][/b][font=Verdana][size=2] Makes temperature and wind speed near target less tolerable.[/size][/font] [font=Verdana][size=2][b]Call Lightning Storm:[/b] As [i]call lightning, [/i]but 5d6 damage per bolt.[/size][/font] [font=Verdana][size=2][b]Chimes of Finding*[/b][/size][b][/b][/font][b][font=Verdana][size=1]F[/size][/font][font=Verdana][size=2]: [/size][/font][/b][font=Verdana][size=2]Finds a person by moving chimes over a map.[/size][/font] [font=Verdana][size=2][b]Control Winds:[/b] Change wind direction and speed.[/size][/font] [font=Verdana][size=2][b]Good Weather*:[/b] Makes temperature and wind speed near target more comfortable.[/size][/font] [font=Verdana][size=2][b]Insect Plague:[/b] Locust swarms attack creatures.[/size][/font] [font=Verdana][size=2][b]Sands of Time*[/b][/size][b][/b][/font][b][font=Verdana][size=1]F[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Reverses or accellerates erosion of time.[/size][/font] [font=Verdana]6TH-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Mark of the Hunted*:[/size][/font][/b][font=Verdana][size=2] Victim becomes hunted by a fierce beast.[/size][/font] [font=Verdana][size=2][b]Silt Tides*:[/b] Raises or lowers silt within 30 ft/level by 10 ft.[/size][/font] [font=Verdana][size=2][b]Wind Walk:[/b] You and your allies turn vaporous and travel fast.[/size][/font] [font=Verdana]7TH-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Control Weather:[/size][/font][/b][font=Verdana][size=2] Changes weather in local area.[/size][/font] [font=Verdana][size=2][b]Ethereal Jaunt:[/b] You become ethereal for 1 round/level.[/size][/font] [font=Verdana][size=2][b]Scirocco*:[/b] Summons a powerful but uncontrollable wind.[/size][/font] [font=Verdana]8TH-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Whirlwind:[/size][/font][/b][font=Verdana][size=2] Cyclone deals damage and can pick up creatures.[/size][/font] [font=Verdana]9TH-LEVEL AIR SPELLS[/font] [b][font=Verdana][size=2]Astral Projection [/size][/font][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Projects you and companions onto Astral Plane.[/size][/font] [font=Verdana][size=2][b]Etherealness:[/b] Travel to Ethereal Plane with companions.[/size][/font] [font=Verdana][size=2][b]Storm of Vengeance:[/b] Storm rains acid, lightning, and hail. [/size][/font] [/QUOTE]
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