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Dark Sun conversion - divine spell lists
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<blockquote data-quote="Staffan" data-source="post: 1232361" data-attributes="member: 907"><p><span style="font-family: 'Verdana'">0-LEVEL FIRE SPELLS (ORISONS)</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Flare:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Dazzles one creature (–1 penalty on attack rolls).</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Light:</strong> Object shines like a torch.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">1ST-LEVEL FIRE SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Blistering Rays*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Intensifies the sun's heat against one target</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Faerie Fire:</strong> Outlines subjects with light, canceling <em>blur</em>, concealment, and the like.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Produce Flame:</strong> 1d6 damage +1/level, touch or thrown.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'">2ND-LEVEL FIRE SPELLS</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Chill Metal:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Cold metal damages those who touch it.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Clues of Ash*:</strong> Learns what ash was before, and the last moments of its existence.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Fire Trap </strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Opened object deals 1d4 +1/level damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flame Blade:</strong> Touch attack deals 1d8 +1/two levels damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flaming Sphere:</strong> Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Heat Metal:</strong> Make metal so hot it damages those who touch it.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">3RD-LEVEL FIRE SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Continual Flame </span></span><span style="font-family: 'Verdana'"><span style="font-size: 9px">M</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">: </span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Makes a permanent, heatless torch.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Create Smoke*:</strong> Caster creates a big cloud of noxious smoke.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Heat Exhaustion*:</strong> Strikes target with heat exhaustion, giving it a –2 penalty on attacks and saves.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Quench:</strong> Extinguishes nonmagical fires or one magic item.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Searing Light:</strong> Ray deals 1d8/two levels damage, more against undead.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">4TH-LEVEL FIRE SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Channel Flame*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Deals 1d8/2 levels damage each round within 30 yards while near burning object.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Wall of Fire:</strong> Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">5TH-LEVEL FIRE SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Fire Shield: </span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Creatures attacking you take fire damage; you're protected from heat or cold.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flame Harvest*:</strong> Turns area into trap that is engulfed in flames when a condition is met, dealing 1d6/level damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Flame Strike:</strong> Smite foes with divine fire (1d6/level damage).</span></span></p><p> </p><p><span style="font-family: 'Verdana'">6TH-LEVEL FIRE SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Fire Seeds:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Acorns and berries become grenades and bombs.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Spirit of Flame*:</strong> Teleports caster from one fire to another within 2 miles/level, taking 1d6 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Watchfire*:</strong> Caster may watch through fires within 2 miles/level for one hour.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">7TH-LEVEL FIRE SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Fire Storm:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Deals 1d6/level fire damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sunbeam:</strong> Beam blinds and deals 4d6 damage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">8TH-LEVEL FIRE SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Sunburst:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Blinds all within 10 ft., deals 6d6 damage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">9TH-LEVEL FIRE SPELLS</span></p><p><span style="font-family: 'Verdana'">(none)</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Staffan, post: 1232361, member: 907"] [font=Verdana]0-LEVEL FIRE SPELLS (ORISONS) [/font][b][font=Verdana][size=2]Flare:[/size][/font][/b][font=Verdana][size=2] Dazzles one creature (–1 penalty on attack rolls).[/size][/font] [font=Verdana][size=2][b]Light:[/b] Object shines like a torch.[/size][/font] [font=Verdana]1ST-LEVEL FIRE SPELLS[/font] [b][font=Verdana][size=2]Blistering Rays*:[/size][/font][/b][font=Verdana][size=2] Intensifies the sun's heat against one target[/size][/font] [font=Verdana][size=2][b]Faerie Fire:[/b] Outlines subjects with light, canceling [i]blur[/i], concealment, and the like.[/size][/font] [font=Verdana][size=2][b]Produce Flame:[/b] 1d6 damage +1/level, touch or thrown. [/size][/font][font=Verdana] 2ND-LEVEL FIRE SPELLS [/font][b][font=Verdana][size=2]Chill Metal:[/size][/font][/b][font=Verdana][size=2] Cold metal damages those who touch it.[/size][/font] [font=Verdana][size=2][b]Clues of Ash*:[/b] Learns what ash was before, and the last moments of its existence.[/size][/font] [font=Verdana][size=2][b]Fire Trap [/b][/size][b][/b][/font][b][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Opened object deals 1d4 +1/level damage.[/size][/font] [font=Verdana][size=2][b]Flame Blade:[/b] Touch attack deals 1d8 +1/two levels damage.[/size][/font] [font=Verdana][size=2][b]Flaming Sphere:[/b] Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.[/size][/font] [font=Verdana][size=2][b]Heat Metal:[/b] Make metal so hot it damages those who touch it.[/size][/font] [font=Verdana]3RD-LEVEL FIRE SPELLS[/font] [b][font=Verdana][size=2]Continual Flame [/size][/font][font=Verdana][size=1]M[/size][/font][font=Verdana][size=2]: [/size][/font][/b][font=Verdana][size=2]Makes a permanent, heatless torch.[/size][/font] [font=Verdana][size=2][b]Create Smoke*:[/b] Caster creates a big cloud of noxious smoke.[/size][/font] [font=Verdana][size=2][b]Heat Exhaustion*:[/b] Strikes target with heat exhaustion, giving it a –2 penalty on attacks and saves.[/size][/font] [font=Verdana][size=2][b]Quench:[/b] Extinguishes nonmagical fires or one magic item.[/size][/font] [font=Verdana][size=2][b]Searing Light:[/b] Ray deals 1d8/two levels damage, more against undead.[/size][/font] [font=Verdana]4TH-LEVEL FIRE SPELLS[/font] [b][font=Verdana][size=2]Channel Flame*:[/size][/font][/b][font=Verdana][size=2] Deals 1d8/2 levels damage each round within 30 yards while near burning object.[/size][/font] [font=Verdana][size=2][b]Wall of Fire:[/b] Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.[/size][/font] [font=Verdana]5TH-LEVEL FIRE SPELLS[/font] [b][font=Verdana][size=2]Fire Shield: [/size][/font][/b][font=Verdana][size=2]Creatures attacking you take fire damage; you're protected from heat or cold.[/size][/font] [font=Verdana][size=2][b]Flame Harvest*:[/b] Turns area into trap that is engulfed in flames when a condition is met, dealing 1d6/level damage.[/size][/font] [font=Verdana][size=2][b]Flame Strike:[/b] Smite foes with divine fire (1d6/level damage).[/size][/font] [font=Verdana]6TH-LEVEL FIRE SPELLS[/font] [b][font=Verdana][size=2]Fire Seeds:[/size][/font][/b][font=Verdana][size=2] Acorns and berries become grenades and bombs.[/size][/font] [font=Verdana][size=2][b]Spirit of Flame*:[/b] Teleports caster from one fire to another within 2 miles/level, taking 1d6 damage.[/size][/font] [font=Verdana][size=2][b]Watchfire*:[/b] Caster may watch through fires within 2 miles/level for one hour.[/size][/font] [font=Verdana]7TH-LEVEL FIRE SPELLS[/font] [b][font=Verdana][size=2]Fire Storm:[/size][/font][/b][font=Verdana][size=2] Deals 1d6/level fire damage.[/size][/font] [font=Verdana][size=2][b]Sunbeam:[/b] Beam blinds and deals 4d6 damage.[/size][/font] [font=Verdana]8TH-LEVEL FIRE SPELLS[/font] [b][font=Verdana][size=2]Sunburst:[/size][/font][/b][font=Verdana][size=2] Blinds all within 10 ft., deals 6d6 damage.[/size][/font] [font=Verdana]9TH-LEVEL FIRE SPELLS[/font] [font=Verdana](none) [/font] [/QUOTE]
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