Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun conversion - divine spell lists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 1232367" data-attributes="member: 907"><p><span style="font-family: 'Verdana'">0-LEVEL WATER SPELLS (ORISONS)</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Create Water*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Creates ½ gallon/level of pure water.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Purify Food and Drink:</strong> Purifies 1 cu. ft./level of food or water.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">1ST-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Obscuring Mist:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Fog surrounds you.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">2ND-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Clear Water*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Makes one gallon of water/level twice as thirst-quenching.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Coat of Mist*:</strong> Caster is surrounded by mists, providing concealment and +2 to saves vs. fire.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Crystallize:*</strong> Turns water into ice.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Muddy Water*:</strong> Makes one gallon of water per level half as thirst-quenching, without it seeming odd.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Fog Cloud:</strong> Fog obscures vision.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Speak with Water*:</strong> Lets the caster talk to the spirits of a body of water.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">3RD-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Bramblestaff*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Staff or club does double damage and gets +2 to hit.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Circle of Life*:</strong> 3 creatures/level needs half water, caster needs double, for 1 day.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Create Food and Water*:</strong> Feeds one human (or ¼ large creature)/level.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sleet Storm:</strong> Hampers vision and movement.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Water Breathing:</strong> Subjects can breathe underwater.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Water Walk:</strong> Subject treads on water as if solid.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">4TH-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Control Water:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Raises or lowers bodies of water.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Curse of the Choking Sand*:</strong> All water touched by victim for a week turns to sand.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Ice Storm:</strong> Hail deals 5d6 damage in cylinder 40 ft. across.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Intensification of Weather*:</strong> Target is doubly affected by natural weather and more affected by magical weather.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Lungs of Water*:</strong> Fills victim's lungs with water, drowning him.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Protection from Weather*:</strong> Target is immune to natural weather and somewhat protected from magical weather.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Soothe*:</strong> Conjures a mild rain for 1 round/2 levels, healing 1 hp/round and providing concealment.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Thorns of Binding*:</strong> Entangles one target and inflicts 2d6 damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Water Trap*:</strong> Turns a small body of water into a trap that attempts to drown drinkers.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">5TH-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Bad Weather*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Makes temperature and wind speed near target less tolerable.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Crumble*:</strong> Removes all water from object(s), possibly destroying them.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Good Weather*:</strong> Makes temperature and wind speed near target more comfortable.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Sands of Time*</strong></span></span><strong><span style="font-family: 'Verdana'"><span style="font-size: 9px">F</span></span><span style="font-family: 'Verdana'"><span style="font-size: 10px">:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Reverses or accellerates erosion of time.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Tree Growth*:</strong> Grows a tree from a seed in one round.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">6TH-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Heartseeker*:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Makes one spear or arrow try to take root in target, killing them.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Heroes' Feast:</strong> Food for one creature/level cures and grants combat bonuses<em>.</em></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><strong>Waters of Life*:</strong> Caster takes all damage, poisons and diseases of target on himself and tries to heal them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">7TH-LEVEL WATER SPELLS</span></p><p><span style="font-family: 'Verdana'">(none)</span></p><p> </p><p><span style="font-family: 'Verdana'">8TH-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Horrid Wilting: </span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Deals 1d6/level damage within 30 ft.</span></span></p><p> </p><p><span style="font-family: 'Verdana'">9TH-LEVEL WATER SPELLS</span></p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 10px">Storm of Vengeance:</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 10px"> Storm rains acid, lightning, and hail.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Staffan, post: 1232367, member: 907"] [font=Verdana]0-LEVEL WATER SPELLS (ORISONS) [/font][b][font=Verdana][size=2]Create Water*:[/size][/font][/b][font=Verdana][size=2] Creates ½ gallon/level of pure water.[/size][/font] [font=Verdana][size=2][b]Purify Food and Drink:[/b] Purifies 1 cu. ft./level of food or water.[/size][/font] [font=Verdana]1ST-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Obscuring Mist:[/size][/font][/b][font=Verdana][size=2] Fog surrounds you.[/size][/font] [font=Verdana]2ND-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Clear Water*:[/size][/font][/b][font=Verdana][size=2] Makes one gallon of water/level twice as thirst-quenching.[/size][/font] [font=Verdana][size=2][b]Coat of Mist*:[/b] Caster is surrounded by mists, providing concealment and +2 to saves vs. fire.[/size][/font] [font=Verdana][size=2][b]Crystallize:*[/b] Turns water into ice.[/size][/font] [font=Verdana][size=2][b]Muddy Water*:[/b] Makes one gallon of water per level half as thirst-quenching, without it seeming odd.[/size][/font] [font=Verdana][size=2][b]Fog Cloud:[/b] Fog obscures vision.[/size][/font] [font=Verdana][size=2][b]Speak with Water*:[/b] Lets the caster talk to the spirits of a body of water.[/size][/font] [font=Verdana]3RD-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Bramblestaff*:[/size][/font][/b][font=Verdana][size=2] Staff or club does double damage and gets +2 to hit.[/size][/font] [font=Verdana][size=2][b]Circle of Life*:[/b] 3 creatures/level needs half water, caster needs double, for 1 day.[/size][/font] [font=Verdana][size=2][b]Create Food and Water*:[/b] Feeds one human (or ¼ large creature)/level.[/size][/font] [font=Verdana][size=2][b]Sleet Storm:[/b] Hampers vision and movement.[/size][/font] [font=Verdana][size=2][b]Water Breathing:[/b] Subjects can breathe underwater.[/size][/font] [font=Verdana][size=2][b]Water Walk:[/b] Subject treads on water as if solid.[/size][/font] [font=Verdana]4TH-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Control Water:[/size][/font][/b][font=Verdana][size=2] Raises or lowers bodies of water.[/size][/font] [font=Verdana][size=2][b]Curse of the Choking Sand*:[/b] All water touched by victim for a week turns to sand.[/size][/font] [font=Verdana][size=2][b]Ice Storm:[/b] Hail deals 5d6 damage in cylinder 40 ft. across.[/size][/font] [font=Verdana][size=2][b]Intensification of Weather*:[/b] Target is doubly affected by natural weather and more affected by magical weather.[/size][/font] [font=Verdana][size=2][b]Lungs of Water*:[/b] Fills victim's lungs with water, drowning him.[/size][/font] [font=Verdana][size=2][b]Protection from Weather*:[/b] Target is immune to natural weather and somewhat protected from magical weather.[/size][/font] [font=Verdana][size=2][b]Soothe*:[/b] Conjures a mild rain for 1 round/2 levels, healing 1 hp/round and providing concealment.[/size][/font] [font=Verdana][size=2][b]Thorns of Binding*:[/b] Entangles one target and inflicts 2d6 damage.[/size][/font] [font=Verdana][size=2][b]Water Trap*:[/b] Turns a small body of water into a trap that attempts to drown drinkers.[/size][/font] [font=Verdana]5TH-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Bad Weather*:[/size][/font][/b][font=Verdana][size=2] Makes temperature and wind speed near target less tolerable.[/size][/font] [font=Verdana][size=2][b]Crumble*:[/b] Removes all water from object(s), possibly destroying them.[/size][/font] [font=Verdana][size=2][b]Good Weather*:[/b] Makes temperature and wind speed near target more comfortable.[/size][/font] [font=Verdana][size=2][b]Sands of Time*[/b][/size][b][/b][/font][b][font=Verdana][size=1]F[/size][/font][font=Verdana][size=2]:[/size][/font][/b][font=Verdana][size=2] Reverses or accellerates erosion of time.[/size][/font] [font=Verdana][size=2][b]Tree Growth*:[/b] Grows a tree from a seed in one round.[/size][/font] [font=Verdana]6TH-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Heartseeker*:[/size][/font][/b][font=Verdana][size=2] Makes one spear or arrow try to take root in target, killing them.[/size][/font] [font=Verdana][size=2][b]Heroes' Feast:[/b] Food for one creature/level cures and grants combat bonuses[i].[/i][/size][/font] [font=Verdana][size=2][b]Waters of Life*:[/b] Caster takes all damage, poisons and diseases of target on himself and tries to heal them.[/size][/font] [font=Verdana]7TH-LEVEL WATER SPELLS[/font] [font=Verdana](none)[/font] [font=Verdana]8TH-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Horrid Wilting: [/size][/font][/b][font=Verdana][size=2]Deals 1d6/level damage within 30 ft.[/size][/font] [font=Verdana]9TH-LEVEL WATER SPELLS[/font] [b][font=Verdana][size=2]Storm of Vengeance:[/size][/font][/b][font=Verdana][size=2] Storm rains acid, lightning, and hail. [/size][/font] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dark Sun conversion - divine spell lists
Top