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Dark Sun conversion - divine spell lists
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<blockquote data-quote="Staffan" data-source="post: 1232390" data-attributes="member: 907"><p><strong>Final comments</strong></p><p></p><p>Some notes on these spell lists:</p><ul> <li data-xf-list-type="ul">I've removed most of the high-level alignment-based spells from the cleric list, and I'm considering pruning those a bit more (e.g. Hallow/Unhallow, though probably the Magic Circles vs alignment or Protection from alignment. This is because clerics on Athas serve impersonal elements that don't care much about good or evil, but are more interested in the promotion of their element.</li> <li data-xf-list-type="ul">I have included some stuff that deals with sound in the sphere of Air (because that's what sound is - air vibrations). I have also included some light stuff in the sphere of Fire, because fire represents the sun (I don't hold with the paraelements introduced in EAFW, on account of them painting the elemental clerics as predominantly good and the paraelemental ones as predominantly evil. I like my clerics ambiguous.).</li> <li data-xf-list-type="ul">The Summon Monster/Nature's ally spells will be modified to summon creatures that are more Athasian in nature. This will include replacing celestial/fiendish templates with elemental templates (from Manual of the Planes), dropping most of the outsiders and/or fey, and replacing the animals with animals found on Athas. Divine casters will of course be forbidden from summoning elemental-based creatures that are not from their elements (e.g. no magmin summoned by water clerics)</li> <li data-xf-list-type="ul">The lack of high-level elemental spells is mostly due to converting most of the spells straight from 2e, where there were no 8th and 9th level priest spells (ignoring psionic enchantments). The same goes for the lack of 0-level elemental spells. The most annoying hole though is the lack of 7th-level Water spells. Nevertheless, while I find this annoying I don't find it disastrous, because they can always fill the slots with spells from the core lists.</li> <li data-xf-list-type="ul">Um... I think that's all for the moment, at least. When I get around to actually writing up all the converted spells, I'll probably post them in House Rules instead of Conversions, because I figure many could be interesting to people that aren't looking at the Conversions forum.</li> </ul></blockquote><p></p>
[QUOTE="Staffan, post: 1232390, member: 907"] [b]Final comments[/b] Some notes on these spell lists: [list][*]I've removed most of the high-level alignment-based spells from the cleric list, and I'm considering pruning those a bit more (e.g. Hallow/Unhallow, though probably the Magic Circles vs alignment or Protection from alignment. This is because clerics on Athas serve impersonal elements that don't care much about good or evil, but are more interested in the promotion of their element. [*]I have included some stuff that deals with sound in the sphere of Air (because that's what sound is - air vibrations). I have also included some light stuff in the sphere of Fire, because fire represents the sun (I don't hold with the paraelements introduced in EAFW, on account of them painting the elemental clerics as predominantly good and the paraelemental ones as predominantly evil. I like my clerics ambiguous.). [*]The Summon Monster/Nature's ally spells will be modified to summon creatures that are more Athasian in nature. This will include replacing celestial/fiendish templates with elemental templates (from Manual of the Planes), dropping most of the outsiders and/or fey, and replacing the animals with animals found on Athas. Divine casters will of course be forbidden from summoning elemental-based creatures that are not from their elements (e.g. no magmin summoned by water clerics) [*]The lack of high-level elemental spells is mostly due to converting most of the spells straight from 2e, where there were no 8th and 9th level priest spells (ignoring psionic enchantments). The same goes for the lack of 0-level elemental spells. The most annoying hole though is the lack of 7th-level Water spells. Nevertheless, while I find this annoying I don't find it disastrous, because they can always fill the slots with spells from the core lists. [*]Um... I think that's all for the moment, at least. When I get around to actually writing up all the converted spells, I'll probably post them in House Rules instead of Conversions, because I figure many could be interesting to people that aren't looking at the Conversions forum. [/list] [/QUOTE]
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