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Dark Sun conversion - races
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<blockquote data-quote="Staffan" data-source="post: 1198389" data-attributes="member: 907"><p><strong>Halfling</strong></p><p></p><ul> <li data-xf-list-type="ul">+4 Dexterity, +4 Wisdom, -2 Constitution, -2 Charisma, -4 Strength</li> <li data-xf-list-type="ul">Size Small. This means that they get a +1 size bonus to attack rolls and AC, as well as a +4 size bonus to Hide checks.</li> <li data-xf-list-type="ul">Base speed 20 feet.</li> <li data-xf-list-type="ul">+2 racial bonus on Climb, Jump, Move Silently and Survival checks.</li> <li data-xf-list-type="ul">+1 racial bonus to attack rolls with thrown weapons and slings. They also have a racial proficiency with slings (though since they're a simple weapon, that shouldn't have much of an effect).</li> <li data-xf-list-type="ul">+2 racial save bonus versus spells, spell-like abilities, and poisons.</li> <li data-xf-list-type="ul">Favored class: Ranger</li> </ul><p>Notes: Not much. Favored class Ranger is easy - DS halflings live in the wilderness, and don't do all that much stealing and stuff. Skill bonus to Survival has the same reasoning. The generic save bonus halflings have in 3e is replaced by the same +2 bonus vs. magic and poisons that dwarves get, just like in 2e.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1198389, member: 907"] [b]Halfling[/b] [list][*]+4 Dexterity, +4 Wisdom, -2 Constitution, -2 Charisma, -4 Strength[*]Size Small. This means that they get a +1 size bonus to attack rolls and AC, as well as a +4 size bonus to Hide checks. [*]Base speed 20 feet. [*]+2 racial bonus on Climb, Jump, Move Silently and Survival checks. [*]+1 racial bonus to attack rolls with thrown weapons and slings. They also have a racial proficiency with slings (though since they're a simple weapon, that shouldn't have much of an effect). [*]+2 racial save bonus versus spells, spell-like abilities, and poisons. [*]Favored class: Ranger [/list]Notes: Not much. Favored class Ranger is easy - DS halflings live in the wilderness, and don't do all that much stealing and stuff. Skill bonus to Survival has the same reasoning. The generic save bonus halflings have in 3e is replaced by the same +2 bonus vs. magic and poisons that dwarves get, just like in 2e. [/QUOTE]
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