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Dark Sun Conversion to 4E
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<blockquote data-quote="Kordeth" data-source="post: 4165729" data-attributes="member: 5036"><p>That's a fairly nifty idea. Pick one magic item of your level or lower, you can use that item's power as a psionic power. I like it.</p><p></p><p></p><p></p><p>I have to disagree purely from a mechanical standpoint. Preserving should be the baseline as far as the rules go, defiling should give you greater power at the cost of, well, defiling. Not only is it in keeping with the portrayal of the rules in the 2E boxed set, it's much, much easier to design around.</p><p></p><p></p><p></p><p>There are no full-round actions in 4E.</p><p></p><p></p><p></p><p>This flies in the face of one of the core design philosophies of 4E: Reward players for being awesome, don't penalize them for sucking. Ditch the concept of global penalties; it serves no real purpose except to make the math weird and from a player-psychology perspective it's not fun to have an arbitrary penalty because of something completely out of your control.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4165729, member: 5036"] That's a fairly nifty idea. Pick one magic item of your level or lower, you can use that item's power as a psionic power. I like it. I have to disagree purely from a mechanical standpoint. Preserving should be the baseline as far as the rules go, defiling should give you greater power at the cost of, well, defiling. Not only is it in keeping with the portrayal of the rules in the 2E boxed set, it's much, much easier to design around. There are no full-round actions in 4E. This flies in the face of one of the core design philosophies of 4E: Reward players for being awesome, don't penalize them for sucking. Ditch the concept of global penalties; it serves no real purpose except to make the math weird and from a player-psychology perspective it's not fun to have an arbitrary penalty because of something completely out of your control. [/QUOTE]
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