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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dark Sun Conversion to 4E
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<blockquote data-quote="smathis" data-source="post: 4167422" data-attributes="member: 56465"><p>How about Defiling allows a spellcaster to "recharge" a power?</p><p></p><p>Defiling itself is a minor action that does what we all know Defiling does.</p><p></p><p>On the first round, the caster rolls a d6. On a roll of 6, his powers do some sort of recharge (like the monsters get).</p><p></p><p>If he fails the roll, the next round the area of defiling grows by one. On a roll of 5 or 6, the recharge happens.</p><p></p><p>If he fails that rolls, the next round the area of defiling grows by one more (now a Burst 3) and the recharge occurs on a 4-6.</p><p></p><p>I think that would make Defiling very attractive.</p><p></p><p>Or maybe this can be just one in a suite of Defiling abilities. Others could boost the damage of a spell or increase the range or other metamagicky type stuff.</p><p></p><p>Basically, defiling becomes a suite of abilities that allow spellcasters to recharge and modify the spells they cast.</p><p></p><p>it seems we were collectively headed in this direction. But I don't think Defiling has to necessarily be just <em>one</em> thing. Maybe it can do a number of things.</p><p></p><p>But by default, PC spellcasters are Preservers. Fair enough, and those spellcasters don't get ganked.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="smathis, post: 4167422, member: 56465"] How about Defiling allows a spellcaster to "recharge" a power? Defiling itself is a minor action that does what we all know Defiling does. On the first round, the caster rolls a d6. On a roll of 6, his powers do some sort of recharge (like the monsters get). If he fails the roll, the next round the area of defiling grows by one. On a roll of 5 or 6, the recharge happens. If he fails that rolls, the next round the area of defiling grows by one more (now a Burst 3) and the recharge occurs on a 4-6. I think that would make Defiling very attractive. Or maybe this can be just one in a suite of Defiling abilities. Others could boost the damage of a spell or increase the range or other metamagicky type stuff. Basically, defiling becomes a suite of abilities that allow spellcasters to recharge and modify the spells they cast. it seems we were collectively headed in this direction. But I don't think Defiling has to necessarily be just [i]one[/i] thing. Maybe it can do a number of things. But by default, PC spellcasters are Preservers. Fair enough, and those spellcasters don't get ganked. Thoughts? [/QUOTE]
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