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Dark Sun Conversion to 4E
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<blockquote data-quote="Irda Ranger" data-source="post: 4167750" data-attributes="member: 1003"><p>"Doing something faster" is another way of saying "using an Action Point", because it allows you more actions per round. I think that's a good way to handle it. You can also simulate "more power" by allowing Daily Powers to be used Per Encounter, and Per Encounter powers At Will. Although I reserve full judgment until I see the full rules, I think it would look like this:</p><p></p><p><strong>Defile </strong>- Wizard Power 1</p><p>At-Will * Arcane</p><p>Free Action - Personal</p><p><u>Effect</u>: You gain a Defiling Point which must be spent that round. Spend the Defiling Point either as an Action Point or to reduce a Daily Power to Encounter or an Encounter Power as At-Will. A Daily or Encounter Power used without the benefit of a Defiling Point is lost as normal and cannot be used even with the benefit of a Defiling Point until you have rested.</p><p><u>Side Effect 1</u>: All plant life within a 1-square Burst around you is destroyed. If you are already standing within a Burst (of any size) it expands one further square. The rate of further expansion is modified by the Arability Table.</p><p><u>Side Effect 2</u>: Increase your Taint Counter by 1 each time you use this Power. (<em>Effects of Taint t.b.d, but there will definitely be an addiction quality</em> - IR)</p><p></p><p></p><p>I'm really not concerned about game balance because I do not intend to allow PCs to be full-blown Defilers. That's a one-way ticket to the Rogues Gallery (aka, being an NPC), like giving in fully to the Dark Side of the Force. Basically this is just a rule-set Wizard PCs can draw on very, very rarely - and possibly at the cost of being kicked out the group. Defilers are universally abhorred.</p><p></p><p></p><p></p><p>Who said there are no implements? I think this would be a great addition to the setting (wands of tooth and bone, staves from rare trees, obsidian orbs), and a chance to choose new implements, like skull-on-a-stick or weird masks. Control over the spell component market is about controlling access to <em>Rituals</em>.</p><p></p><p></p><p></p><p>There are several lizard-like PC races already. Leave thri-kreen as monsters and let Dragonborn rules get a Pterran or Dray label slapped on them.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4167750, member: 1003"] "Doing something faster" is another way of saying "using an Action Point", because it allows you more actions per round. I think that's a good way to handle it. You can also simulate "more power" by allowing Daily Powers to be used Per Encounter, and Per Encounter powers At Will. Although I reserve full judgment until I see the full rules, I think it would look like this: [B]Defile [/B]- Wizard Power 1 At-Will * Arcane Free Action - Personal [U]Effect[/U]: You gain a Defiling Point which must be spent that round. Spend the Defiling Point either as an Action Point or to reduce a Daily Power to Encounter or an Encounter Power as At-Will. A Daily or Encounter Power used without the benefit of a Defiling Point is lost as normal and cannot be used even with the benefit of a Defiling Point until you have rested. [U]Side Effect 1[/U]: All plant life within a 1-square Burst around you is destroyed. If you are already standing within a Burst (of any size) it expands one further square. The rate of further expansion is modified by the Arability Table. [U]Side Effect 2[/U]: Increase your Taint Counter by 1 each time you use this Power. ([I]Effects of Taint t.b.d, but there will definitely be an addiction quality[/I] - IR) I'm really not concerned about game balance because I do not intend to allow PCs to be full-blown Defilers. That's a one-way ticket to the Rogues Gallery (aka, being an NPC), like giving in fully to the Dark Side of the Force. Basically this is just a rule-set Wizard PCs can draw on very, very rarely - and possibly at the cost of being kicked out the group. Defilers are universally abhorred. Who said there are no implements? I think this would be a great addition to the setting (wands of tooth and bone, staves from rare trees, obsidian orbs), and a chance to choose new implements, like skull-on-a-stick or weird masks. Control over the spell component market is about controlling access to [I]Rituals[/I]. There are several lizard-like PC races already. Leave thri-kreen as monsters and let Dragonborn rules get a Pterran or Dray label slapped on them. [/QUOTE]
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