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D&D Older Editions, OSR, & D&D Variants
Dark Sun Conversion to 4E
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<blockquote data-quote="breschau" data-source="post: 4168741" data-attributes="member: 52376"><p>But, if defiling is a power, then you can't use it the same round you cast a spell without spending an action point. Defiling is a type of casting, it happens <em>as</em> you cast.</p><p></p><p>With the healing surge burn = preserver set-up I posted above, it makes defiling quicker (you don't have to spend an action (minor) to fuel your spells, and it's very tempting (who wants to take the time and spend a surge to cast). It may not be the best solution, but it's quite a bit closer to the source material.</p><p></p><p>It seems that people are trying to convert 2nd edition rules for Dark Sun over to 4th edition. That's silly. Update the source material for 4th edition, not the rules. Focus on the novels and Wanderer's Journal (original box book).</p><p></p><p>My notes are bolded...</p><p></p><p></p><p></p><p>Care is taken: it takes longer to preserve.</p><p></p><p>In most cases: preservers are the default.</p><p></p><p>Making the defiler take an action to defile is the opposite of what is stated the source material.</p><p></p><p>Yes, everyone has their own opinion on how to convert the setting. But, the least you could do is <em>try</em> to stay true to that setting.</p><p></p><p></p><p></p><p>Templars are divine, not arcane. Templars are clerics, not warlocks. You want some templars as paladins, sure why not, because they're divine warriors dedicated to a cause (i.e. their Sorcerer-king). Just because one class in the new ruleset has a pact, doesn't mean that anything in the source material with a 'pact' should be that class.</p><p></p><p>Clerics gain their powers from a pact with their gods (or specific ideals), but they're not warlocks.</p><p></p><p>Paladins gain their powers from a pact with their gods (or specific ideals), but they're not warlocks.</p></blockquote><p></p>
[QUOTE="breschau, post: 4168741, member: 52376"] But, if defiling is a power, then you can't use it the same round you cast a spell without spending an action point. Defiling is a type of casting, it happens [i]as[/i] you cast. With the healing surge burn = preserver set-up I posted above, it makes defiling quicker (you don't have to spend an action (minor) to fuel your spells, and it's very tempting (who wants to take the time and spend a surge to cast). It may not be the best solution, but it's quite a bit closer to the source material. It seems that people are trying to convert 2nd edition rules for Dark Sun over to 4th edition. That's silly. Update the source material for 4th edition, not the rules. Focus on the novels and Wanderer's Journal (original box book). My notes are bolded... Care is taken: it takes longer to preserve. In most cases: preservers are the default. Making the defiler take an action to defile is the opposite of what is stated the source material. Yes, everyone has their own opinion on how to convert the setting. But, the least you could do is [i]try[/i] to stay true to that setting. Templars are divine, not arcane. Templars are clerics, not warlocks. You want some templars as paladins, sure why not, because they're divine warriors dedicated to a cause (i.e. their Sorcerer-king). Just because one class in the new ruleset has a pact, doesn't mean that anything in the source material with a 'pact' should be that class. Clerics gain their powers from a pact with their gods (or specific ideals), but they're not warlocks. Paladins gain their powers from a pact with their gods (or specific ideals), but they're not warlocks. [/QUOTE]
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