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<blockquote data-quote="Khaalis" data-source="post: 4169182" data-attributes="member: 2167"><p>On Defiling / Preserving as Implements:</p><p></p><p>Overall I think we’re on the right path but wrong mechanic.</p><p></p><p>From our 4E knowledge:</p><p>• <span style="color: orange">“Wizard implements now provide your character with a reason to care about a signature weapon in much the same way that the fighter cares about a signature sword. We think it's a good thing. Many other implements have been suggested, including things such as mask, dagger, and (of course) tome."</span></p><p>• <span style="color: orange">"Staffs are for rays and cones, wands for long distance control, while orb stands for blasts, terrain control, and retributive and perception based effects." This was true at the time it was written, and as with a few other small details, it's changed since then. Spells are not based on the implements you use to cast them. Wizards still choose a primary implement (and that choice is a meaningful one), but you can cast any spell through any implement with equal effectiveness.”</span></p><p></p><p>Overall, the implement is a physical tool that allows you to focus or gain benefits with a certain classification of spell types (rays, blasts, etc.).</p><p></p><p></p><p>However, where I think we should focus is on Orders and Traditions.</p><p>• <span style="color: orange">"You can add your own {…} disciplines/traditions to the mix. Doing so takes some work, but it's not a massive undertaking."</span></p><p>• <span style="color: orange">"...traditions are not groupings (fluffy or otherwise) of spells/spell schools/etc... I can see how someone could read the preview article and make the reasonable speculation that the traditions we mention are analogous to spell schools or domains. While that's a decent guess, and it fits the available data, it's not a correct guess."</span></p><p>• <span style="color: orange">"[Orders] are not really specializations in the sense of 3rd Edition specialist wizards; choosing one doesn't make the spells belonging to another unavailable to you. Basically they're a mechanism by which we answer the question, <strong><em>‘How did your wizard learn magic? Was he trained in a magical academy, tutored by a single mentor, etc., etc."</em></strong> So each order provides a subset a spells your character is *best* at, but doesn't replace the notion of spell school from previous editions."</span></p><p></p><p>Overall I think that these suite the concepts of Defiling and Preserving the best. Granted we can’t design anything specific until we see the actual rules for Disciplines/Traditions/Orders, but I think this will be the way to go.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4169182, member: 2167"] On Defiling / Preserving as Implements: Overall I think we’re on the right path but wrong mechanic. From our 4E knowledge: • [color=orange]“Wizard implements now provide your character with a reason to care about a signature weapon in much the same way that the fighter cares about a signature sword. We think it's a good thing. Many other implements have been suggested, including things such as mask, dagger, and (of course) tome."[/color] • [color=orange]"Staffs are for rays and cones, wands for long distance control, while orb stands for blasts, terrain control, and retributive and perception based effects." This was true at the time it was written, and as with a few other small details, it's changed since then. Spells are not based on the implements you use to cast them. Wizards still choose a primary implement (and that choice is a meaningful one), but you can cast any spell through any implement with equal effectiveness.”[/color] Overall, the implement is a physical tool that allows you to focus or gain benefits with a certain classification of spell types (rays, blasts, etc.). However, where I think we should focus is on Orders and Traditions. • [color=orange]"You can add your own {…} disciplines/traditions to the mix. Doing so takes some work, but it's not a massive undertaking."[/color] • [color=orange]"...traditions are not groupings (fluffy or otherwise) of spells/spell schools/etc... I can see how someone could read the preview article and make the reasonable speculation that the traditions we mention are analogous to spell schools or domains. While that's a decent guess, and it fits the available data, it's not a correct guess."[/color] • [color=orange]"[Orders] are not really specializations in the sense of 3rd Edition specialist wizards; choosing one doesn't make the spells belonging to another unavailable to you. Basically they're a mechanism by which we answer the question, [b][i]‘How did your wizard learn magic? Was he trained in a magical academy, tutored by a single mentor, etc., etc."[/i][/b] So each order provides a subset a spells your character is *best* at, but doesn't replace the notion of spell school from previous editions."[/color] Overall I think that these suite the concepts of Defiling and Preserving the best. Granted we can’t design anything specific until we see the actual rules for Disciplines/Traditions/Orders, but I think this will be the way to go. [/QUOTE]
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