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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dark Sun Conversion to 4E
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<blockquote data-quote="Danzauker" data-source="post: 4169199" data-attributes="member: 1929"><p>Funny, I was thinking almost the same thing last night.</p><p></p><p>I was considering how to "implement implements" (pardon the pun) in Dark Sun 4e, since they seem to be an important part of the new magic system.</p><p></p><p>Then I realized a quick and dirty way of setting apart defilers from preservers would be to make defiling itself an implement.</p><p></p><p>This accomplishes exactly my objectives: make defiling available to everyone, with a distinct and immediate benefit, since implements seem to make casting better and more powerful.</p><p></p><p>And also opens up some flavour ideas: preservers learn how to tap the energy of the land gently, but they need some artificial components in order to do it. In exchange of this, well, when you someone waving an obsidian orb you're sure his status as a wizard is pretty much exposed.</p><p></p><p>Sure, this contradicts some of the source material, but, hey, half of a new ruleset, beginning from the nerfing of vancian casting, contradicts old source materiale, so I can live with implements popping out from nowhere in Dark Sun.</p><p></p><p>So, I support this idea, at least until we find something better. I'd still prefer something that recharges spent powers or make them usable without expending them, but until I have a better grasp of the rules this seems the best option so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Danzauker, post: 4169199, member: 1929"] Funny, I was thinking almost the same thing last night. I was considering how to "implement implements" (pardon the pun) in Dark Sun 4e, since they seem to be an important part of the new magic system. Then I realized a quick and dirty way of setting apart defilers from preservers would be to make defiling itself an implement. This accomplishes exactly my objectives: make defiling available to everyone, with a distinct and immediate benefit, since implements seem to make casting better and more powerful. And also opens up some flavour ideas: preservers learn how to tap the energy of the land gently, but they need some artificial components in order to do it. In exchange of this, well, when you someone waving an obsidian orb you're sure his status as a wizard is pretty much exposed. Sure, this contradicts some of the source material, but, hey, half of a new ruleset, beginning from the nerfing of vancian casting, contradicts old source materiale, so I can live with implements popping out from nowhere in Dark Sun. So, I support this idea, at least until we find something better. I'd still prefer something that recharges spent powers or make them usable without expending them, but until I have a better grasp of the rules this seems the best option so far. ;) [/QUOTE]
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