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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dark Sun Conversion to 4E
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<blockquote data-quote="Graf" data-source="post: 4242124" data-attributes="member: 3087"><p>I like your system, and would go with almost everything. </p><p></p><p>I like the idea of warlocks being empowered by the sorcerer kings.</p><p></p><p>For Paladins the only trick with making them elemental is that radiant damage is more powerful (few resistances, very good vs undead). You might need some sort of tweak.</p><p></p><p>I might be tempted to use Dragonborn stats for Muls but swap out the dwarven resilience for fire breath (so they'd have something obvious connecting them to dwarves).</p><p></p><p>I agree that bone weapons should be +0 and that iron/steel weapons should be treated like magic weapons in game terms. (if that was what you were saying).</p><p></p><p>People have argued a lot about perserving/defiling on this thread, and there are a few good ideas. Personally I'd just say wizard=preserver and defiler=npc.</p><p>A PC who defiles gets some sort of situational beneft (i.e. the DM makes it up then), but the next time they either have to defile or take -2 on the to hit role.</p><p></p><p>For psionics I'd just say "everyone gets an extra encounter power, pick one, and sell me on how it's psionic".</p><p>You can't build a system like that by yourself, better to just do it case by case.</p></blockquote><p></p>
[QUOTE="Graf, post: 4242124, member: 3087"] I like your system, and would go with almost everything. I like the idea of warlocks being empowered by the sorcerer kings. For Paladins the only trick with making them elemental is that radiant damage is more powerful (few resistances, very good vs undead). You might need some sort of tweak. I might be tempted to use Dragonborn stats for Muls but swap out the dwarven resilience for fire breath (so they'd have something obvious connecting them to dwarves). I agree that bone weapons should be +0 and that iron/steel weapons should be treated like magic weapons in game terms. (if that was what you were saying). People have argued a lot about perserving/defiling on this thread, and there are a few good ideas. Personally I'd just say wizard=preserver and defiler=npc. A PC who defiles gets some sort of situational beneft (i.e. the DM makes it up then), but the next time they either have to defile or take -2 on the to hit role. For psionics I'd just say "everyone gets an extra encounter power, pick one, and sell me on how it's psionic". You can't build a system like that by yourself, better to just do it case by case. [/QUOTE]
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