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<blockquote data-quote="jonjorgensen" data-source="post: 4305805" data-attributes="member: 58093"><p><strong>these ideas are teken from others and changed slightly</strong></p><p></p><p>Magic:</p><p>Feared by the untutored, hated by the educated, and the source of many great evils throughout all Aethas. Magic is not in itself evil, but many terrible figures have used magic to cut swathes of destruction across the civilized lands. Two schools of magic exist to the tutored: defiling magic and preserving magic. To cast spells normally, a person must tap into the life-force of the world and bend it into the desired affect. A person so inclined, may, if he or she wishes, bolster their power by stripping the life energy around him from the world and leaving a fine gray lifeless ash around them.*</p><p></p><p>PRESERVING MAGIC: No change from the normal rules of a warlock or a wizard. Clerics, paladins and other classes do not draw their power from the life energy of Aethas, but from the Elemental Chaos.</p><p>DEFILING MAGIC: For every level of the spell or ritual cast, a BLAST area affect of 1 per level, drains the life energy around the caster and leaves an empty greasy ash in its place. Creatures caught in the area lose 1 hp per level of the spell, and are affected by combat advantage. The caster is unaffected by this. </p><p>The defiling maximizes the spell cast and has NECROTIC added to the damage type. Casting this way is an evil act and should have repercussions, additionally casting in area of no life (deep deserts, icy wasteland) automatically fails unless the wizards sucks away his own life force. </p><p>To use you own life force, you permanently drain 1d10 hit point per level from yourself. These hit points can never be returned in any way, the are the life force and soul that drives the creature.</p><p></p><p>Defile Wizard Encounter 1 </p><p>You drain life from Aethas to empower your spells.</p><p>Encounter * Arcane</p><p>Minor Action * Personal</p><p>Effect: You can cast 1 additonal Encounter Power. </p><p>Special: All terrain in Burst 2 becomes Defiled.</p><p>Any Wizards who chooses not to use this are Preservers.</p><p></p><p>Defiling the Land Wizard Utility 2</p><p>You drain energy from the very land to fuel your spells, leaving the earth barren and dessicated in your wake.</p><p>Encounter * Arcane</p><p>Minor Action Personal</p><p>Effect: You gain a +1 power bonus to attack and damage with spells until the end of your turn.</p><p>Sustain Minor: You can keep this effect sustained for an encounter or five minutes.</p><p>Special: Whenever you cast a spell while under the effect of this power, the square in which you are standing becomes defiled. You do not gain the benefit of this effect when standing in a defiled square.</p><p></p><p>Blacken Wizard Utility 3</p><p>Desperate for power, you rip the very soul from Athas, withering the landscape around you.</p><p>Daily * Arcane</p><p>Standard Action * Personal</p><p>Effect: You can cast 1 additonal Daily Power. </p><p>Special: All terrain in Burst 6 becomes Defiled.</p><p>Any Wizards who chooses not to use this are Preservers.</p></blockquote><p></p>
[QUOTE="jonjorgensen, post: 4305805, member: 58093"] [b]these ideas are teken from others and changed slightly[/b] Magic: Feared by the untutored, hated by the educated, and the source of many great evils throughout all Aethas. Magic is not in itself evil, but many terrible figures have used magic to cut swathes of destruction across the civilized lands. Two schools of magic exist to the tutored: defiling magic and preserving magic. To cast spells normally, a person must tap into the life-force of the world and bend it into the desired affect. A person so inclined, may, if he or she wishes, bolster their power by stripping the life energy around him from the world and leaving a fine gray lifeless ash around them.* PRESERVING MAGIC: No change from the normal rules of a warlock or a wizard. Clerics, paladins and other classes do not draw their power from the life energy of Aethas, but from the Elemental Chaos. DEFILING MAGIC: For every level of the spell or ritual cast, a BLAST area affect of 1 per level, drains the life energy around the caster and leaves an empty greasy ash in its place. Creatures caught in the area lose 1 hp per level of the spell, and are affected by combat advantage. The caster is unaffected by this. The defiling maximizes the spell cast and has NECROTIC added to the damage type. Casting this way is an evil act and should have repercussions, additionally casting in area of no life (deep deserts, icy wasteland) automatically fails unless the wizards sucks away his own life force. To use you own life force, you permanently drain 1d10 hit point per level from yourself. These hit points can never be returned in any way, the are the life force and soul that drives the creature. Defile Wizard Encounter 1 You drain life from Aethas to empower your spells. Encounter * Arcane Minor Action * Personal Effect: You can cast 1 additonal Encounter Power. Special: All terrain in Burst 2 becomes Defiled. Any Wizards who chooses not to use this are Preservers. Defiling the Land Wizard Utility 2 You drain energy from the very land to fuel your spells, leaving the earth barren and dessicated in your wake. Encounter * Arcane Minor Action Personal Effect: You gain a +1 power bonus to attack and damage with spells until the end of your turn. Sustain Minor: You can keep this effect sustained for an encounter or five minutes. Special: Whenever you cast a spell while under the effect of this power, the square in which you are standing becomes defiled. You do not gain the benefit of this effect when standing in a defiled square. Blacken Wizard Utility 3 Desperate for power, you rip the very soul from Athas, withering the landscape around you. Daily * Arcane Standard Action * Personal Effect: You can cast 1 additonal Daily Power. Special: All terrain in Burst 6 becomes Defiled. Any Wizards who chooses not to use this are Preservers. [/QUOTE]
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